[Scummvm-cvs-logs] SF.net SVN: scummvm: [22408] scummvm/trunk/engines/lure
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Thu May 11 01:05:06 CEST 2006
Revision: 22408
Author: eriktorbjorn
Date: 2006-05-11 01:04:41 -0700 (Thu, 11 May 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22408&view=rev
Log Message:
-----------
Changed "it's" to "its" in a few comments.
Modified Paths:
--------------
scummvm/trunk/engines/lure/game.cpp
scummvm/trunk/engines/lure/hotspots.cpp
scummvm/trunk/engines/lure/scripts.cpp
Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp 2006-05-11 07:59:50 UTC (rev 22407)
+++ scummvm/trunk/engines/lure/game.cpp 2006-05-11 08:04:41 UTC (rev 22408)
@@ -283,7 +283,7 @@
}
} else if ((room.cursorState() == CS_TALKING) ||
(res.getTalkState() != TALK_NONE)) {
- // Currently talking, so let it's tick proc handle it
+ // Currently talking, so let its tick proc handle it
} else if (mouse.y() < MENUBAR_Y_SIZE) {
uint8 response = Menu::getReference().execute();
if (response != MENUITEM_NONE)
Modified: scummvm/trunk/engines/lure/hotspots.cpp
===================================================================
--- scummvm/trunk/engines/lure/hotspots.cpp 2006-05-11 07:59:50 UTC (rev 22407)
+++ scummvm/trunk/engines/lure/hotspots.cpp 2006-05-11 08:04:41 UTC (rev 22408)
@@ -363,7 +363,7 @@
}
}
-// Sets or clears the hotspot as occupying an area in it's room's pathfinding data
+// Sets or clears the hotspot as occupying an area in its room's pathfinding data
void Hotspot::setOccupied(bool occupiedFlag) {
int xp = x() >> 3;
@@ -1456,7 +1456,7 @@
res.deactivateHotspot(h.hotspotId());
res.activateHotspot(0x41C);
- // Enable the fire and activate it's animation
+ // Enable the fire and activate its animation
HotspotData *fire = res.getHotspot(0x418);
fire->flags |= 0x80;
fire->loadOffset = 0x7172;
Modified: scummvm/trunk/engines/lure/scripts.cpp
===================================================================
--- scummvm/trunk/engines/lure/scripts.cpp 2006-05-11 07:59:50 UTC (rev 22407)
+++ scummvm/trunk/engines/lure/scripts.cpp 2006-05-11 08:04:41 UTC (rev 22408)
@@ -335,7 +335,7 @@
hotspot->actions |= actions;
}
-// Checks the status of the cell door, and starts music depending on it's state
+// Checks the status of the cell door, and starts music depending on its state
void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
// In the original game, this method checks to see if the cell door
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