[Scummvm-cvs-logs] SF.net SVN: scummvm: [22408] scummvm/trunk/engines/lure

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Thu May 11 01:05:06 CEST 2006


Revision: 22408
Author:   eriktorbjorn
Date:     2006-05-11 01:04:41 -0700 (Thu, 11 May 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=22408&view=rev

Log Message:
-----------
Changed "it's" to "its" in a few comments.

Modified Paths:
--------------
    scummvm/trunk/engines/lure/game.cpp
    scummvm/trunk/engines/lure/hotspots.cpp
    scummvm/trunk/engines/lure/scripts.cpp
Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp	2006-05-11 07:59:50 UTC (rev 22407)
+++ scummvm/trunk/engines/lure/game.cpp	2006-05-11 08:04:41 UTC (rev 22408)
@@ -283,7 +283,7 @@
 		}
 	} else if ((room.cursorState() == CS_TALKING) ||
 			   (res.getTalkState() != TALK_NONE)) {
-		// Currently talking, so let it's tick proc handle it
+		// Currently talking, so let its tick proc handle it
 	} else if (mouse.y() < MENUBAR_Y_SIZE) {
 		uint8 response = Menu::getReference().execute();
 		if (response != MENUITEM_NONE)

Modified: scummvm/trunk/engines/lure/hotspots.cpp
===================================================================
--- scummvm/trunk/engines/lure/hotspots.cpp	2006-05-11 07:59:50 UTC (rev 22407)
+++ scummvm/trunk/engines/lure/hotspots.cpp	2006-05-11 08:04:41 UTC (rev 22408)
@@ -363,7 +363,7 @@
 	}
 }
 
-// Sets or clears the hotspot as occupying an area in it's room's pathfinding data
+// Sets or clears the hotspot as occupying an area in its room's pathfinding data
 
 void Hotspot::setOccupied(bool occupiedFlag) {
 	int xp = x() >> 3;
@@ -1456,7 +1456,7 @@
 			res.deactivateHotspot(h.hotspotId());
 			res.activateHotspot(0x41C);
 
-			// Enable the fire and activate it's animation
+			// Enable the fire and activate its animation
 			HotspotData *fire = res.getHotspot(0x418);
 			fire->flags |= 0x80;
 			fire->loadOffset = 0x7172; 

Modified: scummvm/trunk/engines/lure/scripts.cpp
===================================================================
--- scummvm/trunk/engines/lure/scripts.cpp	2006-05-11 07:59:50 UTC (rev 22407)
+++ scummvm/trunk/engines/lure/scripts.cpp	2006-05-11 08:04:41 UTC (rev 22408)
@@ -335,7 +335,7 @@
 	hotspot->actions |= actions;
 }
 
-// Checks the status of the cell door, and starts music depending on it's state
+// Checks the status of the cell door, and starts music depending on its state
 
 void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
 	// In the original game, this method checks to see if the cell door


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