[Scummvm-cvs-logs] SF.net SVN: scummvm: [22419] scummvm/trunk/backends/wince/CELauncherDialog.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Fri May 12 14:14:12 CEST 2006
Revision: 22419
Author: fingolfin
Date: 2006-05-12 13:55:53 -0700 (Fri, 12 May 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22419&view=rev
Log Message:
-----------
Updated WinCE backend to the new form of FilesystemNode::listDir
Modified Paths:
--------------
scummvm/trunk/backends/wince/CELauncherDialog.cpp
Modified: scummvm/trunk/backends/wince/CELauncherDialog.cpp
===================================================================
--- scummvm/trunk/backends/wince/CELauncherDialog.cpp 2006-05-12 20:09:15 UTC (rev 22418)
+++ scummvm/trunk/backends/wince/CELauncherDialog.cpp 2006-05-12 20:55:53 UTC (rev 22419)
@@ -145,11 +145,13 @@
void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
// First check if we have a recognized game in the current directory
- FSList files = node.listDir(FilesystemNode::kListFilesOnly);
+ FSList files;
+ node.listDir(files, FilesystemNode::kListFilesOnly);
DetectedGameList candidates(PluginManager::instance().detectGames(files));
addCandidate(node.path(), candidates);
// Then recurse on the subdirectories
- FSList dirs = node.listDir(FilesystemNode::kListDirectoriesOnly);
+ FSList dirs;
+ node.listDir(dirs, FilesystemNode::kListDirectoriesOnly);
for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
automaticScanDirectory(*currentDir);
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