[Scummvm-cvs-logs] SF.net SVN: scummvm: [22539] scummvm/trunk/backends/sdl/graphics.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sat May 20 01:07:07 CEST 2006
Revision: 22539
Author: eriktorbjorn
Date: 2006-05-20 01:06:21 -0700 (Sat, 20 May 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22539&view=rev
Log Message:
-----------
Our GUI uses the "cursor palette" feature, but the SDL backend did not use the
cursor palette in overlay mode. Now it does, which fixes bug #1476666. The
reason it worked at all before was that blitCursor() was called while still not
in overlay mode.
This, of course, means that the GUI can corrupt the in-game cursor palette. I
don't have any game that uses this feature, so I don't know if it's properly
restored again afterwards. But if it isn't, that should be fairly easy to fix.
Modified Paths:
--------------
scummvm/trunk/backends/sdl/graphics.cpp
Modified: scummvm/trunk/backends/sdl/graphics.cpp
===================================================================
--- scummvm/trunk/backends/sdl/graphics.cpp 2006-05-20 07:31:03 UTC (rev 22538)
+++ scummvm/trunk/backends/sdl/graphics.cpp 2006-05-20 08:06:21 UTC (rev 22539)
@@ -1062,8 +1062,7 @@
_cursorHasOwnPalette = true;
_cursorPaletteDisabled = false;
- if (!_overlayVisible)
- blitCursor();
+ blitCursor();
}
void OSystem_SDL::setShakePos(int shake_pos) {
@@ -1332,18 +1331,19 @@
// Draw from [1,1] since AdvMame2x adds artefact at 0,0
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
+ SDL_Color *palette;
+
+ if (_cursorHasOwnPalette && !_cursorPaletteDisabled)
+ palette = _cursorPalette;
+ else
+ palette = _currentPalette;
+
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
color = *srcPtr;
if (color != _mouseKeyColor) { // transparent, don't draw
- if (_cursorHasOwnPalette && !_overlayVisible && !_cursorPaletteDisabled)
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- _cursorPalette[color].r, _cursorPalette[color].g,
- _cursorPalette[color].b);
- else
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- _currentPalette[color].r, _currentPalette[color].g,
- _currentPalette[color].b);
+ *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
+ palette[color].r, palette[color].g, palette[color].b);
}
dstPtr += 2;
srcPtr++;
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