[Scummvm-cvs-logs] SF.net SVN: scummvm: [22751] scummvm/trunk/backends/psp/osys_psp_gu.cpp

joostp at users.sourceforge.net joostp at users.sourceforge.net
Mon May 29 10:54:05 CEST 2006


Revision: 22751
Author:   joostp
Date:     2006-05-29 10:53:06 -0700 (Mon, 29 May 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=22751&view=rev

Log Message:
-----------
fix 480x272 overlay drawing, set default overlay size to 480x272

Modified Paths:
--------------
    scummvm/trunk/backends/psp/osys_psp_gu.cpp
Modified: scummvm/trunk/backends/psp/osys_psp_gu.cpp
===================================================================
--- scummvm/trunk/backends/psp/osys_psp_gu.cpp	2006-05-29 17:40:31 UTC (rev 22750)
+++ scummvm/trunk/backends/psp/osys_psp_gu.cpp	2006-05-29 17:53:06 UTC (rev 22751)
@@ -137,8 +137,8 @@
 	_screenWidth = width;
 	_screenHeight = height;
 
-	_overlayWidth = width;	//PSP_SCREEN_WIDTH
-	_overlayHeight = height; //PSP_SCREEN_HEIGHT
+	_overlayWidth = PSP_SCREEN_WIDTH;	//width;
+	_overlayHeight = PSP_SCREEN_HEIGHT;	//height;
 
 //	_offscreen = (byte *)offscreen256;
 	_overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
@@ -346,7 +346,7 @@
 		sceGuTexMode(GU_PSM_5551, 0, 0, 0); // 16-bit image
 		sceGuAlphaFunc(GU_GREATER,0,0xff);
 		sceGuEnable(GU_ALPHA_TEST);
-		if (_overlayWidth == 640)
+		if (_overlayWidth > 320)
 			sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
 		else
 			sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
@@ -354,14 +354,13 @@
 		sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); 
 		sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
 		// need to render twice for textures > 512
-		if( _overlayWidth == 640)
+		if( _overlayWidth > 512)
 		{
 			sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer+512);
 			vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
 			vertices[0].x = PSP_SCREEN_WIDTH*512/640; vertices[0].y = 0; vertices[0].z = 0;
 			sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
 		}
-			
 	}
 	
 	// draw mouse


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