[Scummvm-cvs-logs] SF.net SVN: scummvm: [22783] scummvm/trunk/engines/agi

wjpalenstijn at users.sourceforge.net wjpalenstijn at users.sourceforge.net
Tue May 30 13:10:05 CEST 2006


Revision: 22783
Author:   wjpalenstijn
Date:     2006-05-30 12:48:47 -0700 (Tue, 30 May 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=22783&view=rev

Log Message:
-----------
cleanup

Modified Paths:
--------------
    scummvm/trunk/engines/agi/sprite.cpp
    scummvm/trunk/engines/agi/sprite.h
Modified: scummvm/trunk/engines/agi/sprite.cpp
===================================================================
--- scummvm/trunk/engines/agi/sprite.cpp	2006-05-30 18:55:41 UTC (rev 22782)
+++ scummvm/trunk/engines/agi/sprite.cpp	2006-05-30 19:48:47 UTC (rev 22783)
@@ -30,6 +30,22 @@
 
 namespace Agi {
 
+/**
+ * Sprite structure.
+ * This structure holds information on visible and priority data of
+ * a rectangular area of the AGI screen. Sprites are chained in two
+ * circular lists, one for updating and other for non-updating sprites.
+ */
+struct sprite {
+	vt_entry *v;		/**< pointer to view table entry */
+	int16 x_pos;			/**< x coordinate of the sprite */
+	int16 y_pos;			/**< y coordinate of the sprite */
+	int16 x_size;			/**< width of the sprite */
+	int16 y_size;			/**< height of the sprite */
+	uint8 *buffer;			/**< buffer to store background data */
+	uint8 *hires;			/**< buffer for hi-res background */
+};
+
 SpritesMan *_sprites;
 
 /*
@@ -37,7 +53,9 @@
  */
 #undef ALLOC_DEBUG
 
+
 #define POOL_SIZE 68000		/* Gold Rush mine room needs > 50000 */
+	/* Speeder bike challenge needs > 67000 */
 
 void *SpritesMan::pool_alloc(int size) {
 	uint8 *x;
@@ -285,10 +303,10 @@
 /**
  * Condition to determine whether a sprite will be in the 'updating' list.
  */
-int SpritesMan::test_updating(vt_entry *v) {
+static bool test_updating(vt_entry *v) {
 	/* Sanity check (see bug #779302) */
 	if (~game.dir_view[v->current_view].flags & RES_LOADED)
-		return 0;
+		return false;
 
 	return (v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | UPDATE | DRAWN);
 }
@@ -296,10 +314,10 @@
 /**
  * Condition to determine whether a sprite will be in the 'non-updating' list.
  */
-int SpritesMan::test_not_updating(vt_entry *v) {
+static bool test_not_updating(vt_entry *v) {
 	/* Sanity check (see bug #779302) */
 	if (~game.dir_view[v->current_view].flags & RES_LOADED)
-		return 0;
+		return false;
 
 	return (v->flags & (ANIMATED | UPDATE | DRAWN)) == (ANIMATED | DRAWN);
 }
@@ -353,7 +371,7 @@
 /**
  * Sort sprites from lower y values to build a sprite list.
  */
-void SpritesMan::build_list(SpriteList& l, int (SpritesMan::*test) (vt_entry *)) {
+void SpritesMan::build_list(SpriteList& l, bool (*test) (vt_entry *)) {
 	int i, j, k;
 	vt_entry *v;
 	vt_entry *entry[0x100];
@@ -365,7 +383,7 @@
 	 */
 	i = 0;
 	for (v = game.view_table; v < &game.view_table[MAX_VIEWTABLE]; v++) {
-		if ((this->*(test))(v)) {
+		if ((*test)(v)) {
 			entry[i] = v;
 			y_val[i] = v->flags & FIXED_PRIORITY ? prio_to_y(v->priority) : v->y_pos;
 			i++;

Modified: scummvm/trunk/engines/agi/sprite.h
===================================================================
--- scummvm/trunk/engines/agi/sprite.h	2006-05-30 18:55:41 UTC (rev 22782)
+++ scummvm/trunk/engines/agi/sprite.h	2006-05-30 19:48:47 UTC (rev 22783)
@@ -29,27 +29,12 @@
 
 namespace Agi {
 
-/**
- * Sprite structure.
- * This structure holds information on visible and priority data of
- * a rectangular area of the AGI screen. Sprites are chained in two
- * circular lists, one for updating and other for non-updating sprites.
- */
-struct sprite {
-	vt_entry *v;		/**< pointer to view table entry */
-	int16 x_pos;			/**< x coordinate of the sprite */
-	int16 y_pos;			/**< y coordinate of the sprite */
-	int16 x_size;			/**< width of the sprite */
-	int16 y_size;			/**< height of the sprite */
-	uint8 *buffer;			/**< buffer to store background data */
-	uint8 *hires;			/**< buffer for hi-res background */
-};
 
+struct sprite;
 typedef Common::List<sprite*> SpriteList;
 
 class SpritesMan {
 private:
-	/* Speeder bike challenge needs > 67000 */
 	uint8 *sprite_pool;
 	uint8 *pool_top;
 
@@ -67,13 +52,11 @@
 	int blit_cel(int x, int y, int spr, view_cel *c);
 	void objs_savearea(sprite *s);
 	void objs_restorearea(sprite *s);
-	int test_updating(vt_entry *v);
-	int test_not_updating(vt_entry *v);
 	
 	FORCEINLINE int prio_to_y(int p);
 	sprite *new_sprite(vt_entry *v);
 	void spr_addlist(SpriteList& l, vt_entry *v);
-	void build_list(SpriteList& l, int (SpritesMan::*test) (vt_entry *));
+	void build_list(SpriteList& l, bool (*test) (vt_entry *));
 	void build_upd_blitlist();
 	void build_nonupd_blitlist();
 	void free_list(SpriteList& l);


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