[Scummvm-cvs-logs] SF.net SVN: scummvm: [22806] scummvm/trunk
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Wed May 31 12:35:09 CEST 2006
Revision: 22806
Author: eriktorbjorn
Date: 2006-05-31 12:34:26 -0700 (Wed, 31 May 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22806&view=rev
Log Message:
-----------
Added some notes about The Feeble Files. More are probably needed. (The section
about Multi-CD games, for one thing.)
Modified Paths:
--------------
scummvm/trunk/README
scummvm/trunk/doc/games.tex
Added Paths:
-----------
scummvm/trunk/doc/games-feeble.tex
Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README 2006-05-31 19:28:54 UTC (rev 22805)
+++ scummvm/trunk/README 2006-05-31 19:34:26 UTC (rev 22806)
@@ -21,8 +21,9 @@
* 3.7 Gobliiins notes
* 3.8 Inherit the Earth: Quest for the Orb notes
* 3.9 Simon the Sorcerer notes
- * 3.10 The Legend of Kyrandia notes
- * 3.11 Known Problems
+ * 3.10 The Feeble Files notes
+ * 3.11 The Legend of Kyrandia notes
+ * 3.12 Known Problems
4.0) Supported Platforms
5.0) Running ScummVM
* 5.1 Command Line Options
@@ -298,7 +299,7 @@
all the time.
3.8) Inherit the Earth: Quest for the Orb notes
----- -----------------------
+---- ------------------------------------------
In order to run the Mac OS X Wyrmkeep re-release of the game you will need to
copy over data from the CD to your hard drive. If you're on a PC then consult:
@@ -311,22 +312,34 @@
Inherit the Earth.app/Contents/Resources
-For old Mac OS9 release you will need to copy files in MacBinary format,
-i.e. they should have both resource and data forks. Just copy all 'ITE *' files.
+For old Mac OS9 release you will need to copy files in MacBinary format, i.e.
+they should have both resource and data forks. Just copy all 'ITE *' files.
-3.9) Simon the Sorcerer 1 and 2 notes:
----- ---------------------------------
+3.9) Simon the Sorcerer 1 and 2 notes
+---- --------------------------------
If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
then you will find the Windows version in the main directory of the CD
and the DOS version in the DOS directory of the CD.
-3.10) The Legend of Kyrandia notes
----- ----------------------------
+3.10) The Feeble Files notes
+----- ----------------------
+If you have the Windows version of The Feeble Files, there are two things to
+note. First of all, more than 300 files, most of them necessary for the game to
+run, are stored in a file called data1.cab. ScummVM does not know how to unpack
+this file, so you will probably have to let the original installer do it.
+
+Secondly, the game uses Smacker cutscenes extensively. For reasons described
+above, we cannot support these directly. They have to be re-encoded to DXA,
+which is the format used for the Macintosh and Amiga cutscenes. See the tools
+README for further details about this.
+
+3.11) The Legend of Kyrandia notes
+----- ----------------------------
To run The Legend of Kyrandia under ScummVM you need the kyra.dat file,
which can be found in the Downloads section of the ScummVM website.
-3.11) Known Problems
----- ---------------
+3.12) Known Problems
+----- --------------
This release has the following known problems. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
listed here, nor in the compatibility table on the web site, please see
Added: scummvm/trunk/doc/games-feeble.tex
===================================================================
--- scummvm/trunk/doc/games-feeble.tex (rev 0)
+++ scummvm/trunk/doc/games-feeble.tex 2006-05-31 19:34:26 UTC (rev 22806)
@@ -0,0 +1,10 @@
+\subsection{The Feeble Files notes}
+If you have the Windows version of The Feeble Files, there are two things to
+note. First of all, more than 300 files, most of them necessary for the game to
+run, are stored in a file called data1.cab. ScummVM does not know how to unpack
+this file, so you will probably have to let the original installer do it.
+
+Secondly, the game uses Smacker cutscenes extensively. For reasons described
+above, we cannot support these directly. They have to be re-encoded to DXA,
+which is the format used for the Macintosh and Amiga cutscenes. See the tools
+README for further details about this.
Property changes on: scummvm/trunk/doc/games-feeble.tex
___________________________________________________________________
Name: svn:mime-type
+ text/plain
Name: svn:keywords
+ Date Rev Author URL Id
Name: svn:eol-style
+ native
Modified: scummvm/trunk/doc/games.tex
===================================================================
--- scummvm/trunk/doc/games.tex 2006-05-31 19:28:54 UTC (rev 22805)
+++ scummvm/trunk/doc/games.tex 2006-05-31 19:34:26 UTC (rev 22806)
@@ -111,6 +111,8 @@
%% next section
\input {games-gob.tex}
%next section
+\input {games-feeble.tex}
+%next section
\input {games-kyra.tex}
%next section
\input {games-mmnes.tex}
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