[Scummvm-cvs-logs] SF.net SVN: scummvm: [24074] scummvm/trunk/backends/platform/ds/arm9/source

Tramboi at users.sourceforge.net Tramboi at users.sourceforge.net
Mon Oct 2 20:41:47 CEST 2006


Revision: 24074
          http://svn.sourceforge.net/scummvm/?rev=24074&view=rev
Author:   Tramboi
Date:     2006-10-02 11:41:39 -0700 (Mon, 02 Oct 2006)

Log Message:
-----------
NDS : Naive C++ scanline 320*16 -> 256*16 rescaler code

Modified Paths:
--------------
    scummvm/trunk/backends/platform/ds/arm9/source/blitters.cpp
    scummvm/trunk/backends/platform/ds/arm9/source/blitters.h

Modified: scummvm/trunk/backends/platform/ds/arm9/source/blitters.cpp
===================================================================
--- scummvm/trunk/backends/platform/ds/arm9/source/blitters.cpp	2006-10-02 16:18:48 UTC (rev 24073)
+++ scummvm/trunk/backends/platform/ds/arm9/source/blitters.cpp	2006-10-02 18:41:39 UTC (rev 24074)
@@ -134,4 +134,70 @@
 		: "r0", "%0", "%2", "%3");
 }
 
+// Can work in place, because it's a contraction
+void Rescale_320x1555Scanline_To_256x1555Scanline(u16* dest, const u16* src)
+{
+   for(size_t i=0; i<64; ++i)
+   {
+       u16 s0 = src[5*i+0];
+       u16 s1 = src[5*i+1];
+       u16 s2 = src[5*i+2];
+       u16 s3 = src[5*i+3];
+       u16 s4 = src[5*i+4];
+
+       u16 rs0 = s0 & 0x1F;
+       u16 rs1 = s1 & 0x1F;
+       u16 rs2 = s2 & 0x1F;
+       u16 rs3 = s3 & 0x1F;
+       u16 rs4 = s4 & 0x1F;
+
+       u16 gs0 = (s0 >> 5) & 0x1F;
+       u16 gs1 = (s1 >> 5) & 0x1F;
+       u16 gs2 = (s2 >> 5) & 0x1F;
+       u16 gs3 = (s3 >> 5) & 0x1F;
+       u16 gs4 = (s4 >> 5) & 0x1F;
+
+       u16 bs0 = (s0 >> 10) & 0x1F;
+       u16 bs1 = (s1 >> 10) & 0x1F;
+       u16 bs2 = (s2 >> 10) & 0x1F;
+       u16 bs3 = (s3 >> 10) & 0x1F;
+       u16 bs4 = (s4 >> 10) & 0x1F;
+
+       u16 rd0 = 4*rs0 +   rs1;
+       u16 rd1 = 3*rs1 + 2*rs2;
+       u16 rd2 = 2*rs2 + 3*rs3;
+       u16 rd3 =   rs3 + 4*rs4;
+
+       u16 gd0 = 4*gs0 +   gs1;
+       u16 gd1 = 3*gs1 + 2*gs2;
+       u16 gd2 = 2*gs2 + 3*gs3;
+       u16 gd3 =   gs3 + 4*gs4;
+
+       u16 bd0 = 4*bs0 +   bs1;
+       u16 bd1 = 3*bs1 + 2*bs2;
+       u16 bd2 = 2*bs2 + 3*bs3;
+       u16 bd3 =   bs3 + 4*bs4;
+
+       // Offsetting for correct rounding
+       rd0 = rd0*2+5; rd1 = rd1*2+5; rd2 = rd2*2+5; rd3 = rd3*2+5;
+       gd0 = gd0*2+5; gd1 = gd1*2+5; gd2 = gd2*2+5; gd3 = gd3*2+5;
+       bd0 = bd0*2+5; bd1 = bd1*2+5; bd2 = bd2*2+5; bd3 = bd3*2+5;
+
+       rd0 /= 10; rd1 /= 10; rd2 /= 10; rd3 /= 10;
+       gd0 /= 10; gd1 /= 10; gd2 /= 10; gd3 /= 10;
+       bd0 /= 10; bd1 /= 10; bd2 /= 10; bd3 /= 10;
+
+       u16 d0 = 0x8000 | (bd0 << 10) | (gd0 << 5) | rd0;
+       u16 d1 = 0x8000 | (bd1 << 10) | (gd1 << 5) | rd1;
+       u16 d2 = 0x8000 | (bd2 << 10) | (gd2 << 5) | rd2;
+       u16 d3 = 0x8000 | (bd3 << 10) | (gd3 << 5) | rd3;
+
+       dest[4*i+0] = d0;
+       dest[4*i+1] = d1;
+       dest[4*i+2] = d2;
+       dest[4*i+3] = d3;
+   }
 }
+
+}
+

Modified: scummvm/trunk/backends/platform/ds/arm9/source/blitters.h
===================================================================
--- scummvm/trunk/backends/platform/ds/arm9/source/blitters.h	2006-10-02 16:18:48 UTC (rev 24073)
+++ scummvm/trunk/backends/platform/ds/arm9/source/blitters.h	2006-10-02 18:41:39 UTC (rev 24074)
@@ -26,6 +26,7 @@
 void asmDrawStripToScreen(int height, int width, byte const* text, byte const* src, byte* dst, 
 	int vsPitch, int vmScreenWidth, int textSurfacePitch);
 void asmCopy8Col(byte* dst, int dstPitch, const byte* src, int height);
+void Rescale_320x1555Scanline_To_256x1555Scanline(u16* dest, const u16* src);
 
 }
 	


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