[Scummvm-cvs-logs] SF.net SVN: scummvm: [24081] scummvm/trunk/engines/agos/vga.cpp
kirben at users.sourceforge.net
kirben at users.sourceforge.net
Mon Oct 2 23:41:24 CEST 2006
Revision: 24081
http://svn.sourceforge.net/scummvm/?rev=24081&view=rev
Author: kirben
Date: 2006-10-02 14:41:18 -0700 (Mon, 02 Oct 2006)
Log Message:
-----------
Fix crashes in swampy when moving blocks
Modified Paths:
--------------
scummvm/trunk/engines/agos/vga.cpp
Modified: scummvm/trunk/engines/agos/vga.cpp
===================================================================
--- scummvm/trunk/engines/agos/vga.cpp 2006-10-02 21:38:39 UTC (rev 24080)
+++ scummvm/trunk/engines/agos/vga.cpp 2006-10-02 21:41:18 UTC (rev 24081)
@@ -637,7 +637,13 @@
}
void AGOSEngine::vc5_skip_if_neq() {
- uint16 var = vcReadNextWord();
+ uint16 var;
+
+ if (getGameType() == GType_PP)
+ var = vcReadVarOrWord();
+ else
+ var = vcReadNextWord();
+
uint16 value = vcReadNextWord();
if (vcReadVar(var) != value)
vcSkipNextInstruction();
@@ -1254,7 +1260,15 @@
return;
uint offs, offs2;
- if (getGameType() == GType_WW) {
+ if (getGameType() == GType_ELVIRA) {
+ if (_windowNum == 2 || _windowNum == 3) {
+ offs = state->x * 8;
+ offs2 = state->y;
+ } else {
+ offs = ((vlut[0] - _video_windows[16]) * 2 + state->x) * 8;
+ offs2 = (vlut[1] - _video_windows[17] + state->y);
+ }
+ } else if (getGameType() == GType_WW) {
//if (_windowNum == 4 || _windowNum >= 10) {
offs = state->x * 8;
offs2 = state->y;
@@ -1981,13 +1995,23 @@
}
void AGOSEngine::vc38_skipIfVarZero() {
- uint16 var = vcReadNextWord();
+ uint16 var;
+ if (getGameType() == GType_PP)
+ var = vcReadVarOrWord();
+ else
+ var = vcReadNextWord();
+
if (vcReadVar(var) == 0)
vcSkipNextInstruction();
}
void AGOSEngine::vc39_setVar() {
- uint16 var = vcReadNextWord();
+ uint16 var;
+ if (getGameType() == GType_PP)
+ var = vcReadVarOrWord();
+ else
+ var = vcReadNextWord();
+
int16 value = vcReadNextWord();
vcWriteVar(var, value);
}
@@ -2403,14 +2427,19 @@
}
void AGOSEngine::vc60_killSprite() {
- uint16 zoneNum;
+ uint16 sprite, zoneNum;
- if (getGameType() == GType_SIMON1) {
+ if (getGameType() == GType_PP) {
+ zoneNum = vcReadNextWord();
+ sprite = vcReadVarOrWord();
+ } else if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) {
+ zoneNum = vcReadNextWord();
+ sprite = vcReadNextWord();
+ } else {
zoneNum = _vgaCurZoneNum;
- } else {
- zoneNum = vcReadNextWord();
+ sprite = vcReadNextWord();
}
- uint16 sprite = vcReadNextWord();
+
vc_kill_sprite(zoneNum, sprite);
}
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