[Scummvm-cvs-logs] SF.net SVN: scummvm: [24089] scummvm/trunk/engines/sword2/animation.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Tue Oct 3 01:07:46 CEST 2006
Revision: 24089
http://svn.sourceforge.net/scummvm/?rev=24089&view=rev
Author: eriktorbjorn
Date: 2006-10-02 16:07:43 -0700 (Mon, 02 Oct 2006)
Log Message:
-----------
Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only
testing with subtitles enabled... :-)
Modified Paths:
--------------
scummvm/trunk/engines/sword2/animation.cpp
Modified: scummvm/trunk/engines/sword2/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword2/animation.cpp 2006-10-02 23:01:32 UTC (rev 24088)
+++ scummvm/trunk/engines/sword2/animation.cpp 2006-10-02 23:07:43 UTC (rev 24089)
@@ -254,23 +254,25 @@
}
void MoviePlayer::undrawTextObject(MovieTextObject *t) {
- int xPos, yPos;
+ if (t->textSprite) {
+ int xPos, yPos;
- calcTextPosition(t, xPos, yPos);
+ calcTextPosition(t, xPos, yPos);
- // We only need to undraw the text if it's outside the frame. Otherwise
- // the next frame will cover the old text anyway.
+ // We only need to undraw the text if it's outside the frame.
+ // Otherwise the next frame will cover the old text anyway.
- if (yPos + t->textSprite->h > _frameY + _frameHeight || t->textSprite->w > _frameWidth) {
- int screenWidth = _vm->_screen->getScreenWide();
- byte *dst = _frameBuffer + yPos * screenWidth + xPos;
+ if (yPos + t->textSprite->h > _frameY + _frameHeight || t->textSprite->w > _frameWidth) {
+ int screenWidth = _vm->_screen->getScreenWide();
+ byte *dst = _frameBuffer + yPos * screenWidth + xPos;
- for (int y = 0; y < t->textSprite->h; y++) {
- memset(dst, 0, t->textSprite->w);
- dst += screenWidth;
+ for (int y = 0; y < t->textSprite->h; y++) {
+ memset(dst, 0, t->textSprite->w);
+ dst += screenWidth;
+ }
+
+ _system->copyRectToScreen(_frameBuffer + yPos * screenWidth + xPos, screenWidth, xPos, yPos, t->textSprite->w, t->textSprite->h);
}
-
- _system->copyRectToScreen(_frameBuffer + yPos * screenWidth + xPos, screenWidth, xPos, yPos, t->textSprite->w, t->textSprite->h);
}
}
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