[Scummvm-cvs-logs] SF.net SVN: scummvm: [24104] scummvm/trunk/engines/scumm
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Wed Oct 4 07:12:04 CEST 2006
Revision: 24104
http://svn.sourceforge.net/scummvm/?rev=24104&view=rev
Author: eriktorbjorn
Date: 2006-10-03 22:11:58 -0700 (Tue, 03 Oct 2006)
Log Message:
-----------
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
that X coordinates outside the designated area are explicitly masked. While the
functions are written to terminate when X moves outside, bug #1508942 ("FOA:
Glitch dring balloon flight") demonstrates that X may *start* outside. That's
the case we want to mask.
Note that proc3_ami() already masked these pixels (in a different way), so
there the change is purely cosmetical.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/akos.cpp
scummvm/trunk/engines/scumm/costume.cpp
Modified: scummvm/trunk/engines/scumm/akos.cpp
===================================================================
--- scummvm/trunk/engines/scumm/akos.cpp 2006-10-04 03:29:14 UTC (rev 24103)
+++ scummvm/trunk/engines/scumm/akos.cpp 2006-10-04 05:11:58 UTC (rev 24104)
@@ -564,7 +564,7 @@
return;
}
} else {
- masked = (y < v1.boundsRect.top || y >= v1.boundsRect.bottom) || (*mask & maskbit);
+ masked = (y < v1.boundsRect.top || y >= v1.boundsRect.bottom) || (v1.x < 0 || v1.x >= v1.boundsRect.right) || (*mask & maskbit);
if (color && !masked && !skip_column) {
pcolor = palette[color];
Modified: scummvm/trunk/engines/scumm/costume.cpp
===================================================================
--- scummvm/trunk/engines/scumm/costume.cpp 2006-10-04 03:29:14 UTC (rev 24103)
+++ scummvm/trunk/engines/scumm/costume.cpp 2006-10-04 05:11:58 UTC (rev 24104)
@@ -443,7 +443,7 @@
do {
if (_scaleY == 255 || v1.scaletable[scaleIndexY++] < _scaleY) {
- masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit));
+ masked = (y < 0 || y >= _out.h) || (v1.x < 0 || v1.x >= _out.w) || (v1.mask_ptr && (mask[0] & maskbit));
if (color && !masked) {
if (_shadow_mode & 0x20) {
@@ -510,9 +510,9 @@
len = *src++;
do {
if (_scaleY == 255 || v1.scaletable[_scaleIndexY] < _scaleY) {
- masked = (y < 0 || y >= _out.h) || (v1.mask_ptr && (mask[0] & maskbit));
+ masked = (y < 0 || y >= _out.h) || (v1.x < 0 || v1.x >= _out.w) || (v1.mask_ptr && (mask[0] & maskbit));
- if (color && v1.x >= 0 && v1.x < _out.w && !masked) {
+ if (color && !masked) {
*dst = _palette[color];
}
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