[Scummvm-cvs-logs] SF.net SVN: scummvm: [24114] scummvm/trunk/engines/scumm/boxes.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Wed Oct 4 22:20:55 CEST 2006
Revision: 24114
http://svn.sourceforge.net/scummvm/?rev=24114&view=rev
Author: fingolfin
Date: 2006-10-04 13:20:50 -0700 (Wed, 04 Oct 2006)
Log Message:
-----------
typo
Modified Paths:
--------------
scummvm/trunk/engines/scumm/boxes.cpp
Modified: scummvm/trunk/engines/scumm/boxes.cpp
===================================================================
--- scummvm/trunk/engines/scumm/boxes.cpp 2006-10-04 17:13:48 UTC (rev 24113)
+++ scummvm/trunk/engines/scumm/boxes.cpp 2006-10-04 20:20:50 UTC (rev 24114)
@@ -1181,7 +1181,7 @@
// next box (box2) = final box?
if (box2 == finalBox) {
// In Indy3, the masks (= z-level) have to match, too -- needed for the
- // 'maze' in the zeppeling (see bug #1032964).
+ // 'maze' in the zeppelin (see bug #1032964).
if (_vm->_game.id != GID_INDY3 || _vm->getMaskFromBox(box1) == _vm->getMaskFromBox(box2)) {
// Is the actor (x,y) between both gates?
if (compareSlope(_pos.x, _pos.y, _walkdata.dest.x, _walkdata.dest.y, gateA[0].x, gateA[0].y) !=
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