[Scummvm-cvs-logs] SF.net SVN: scummvm: [24429] scummvm/trunk/engines/agos

kirben at users.sourceforge.net kirben at users.sourceforge.net
Sun Oct 22 07:11:32 CEST 2006


Revision: 24429
          http://svn.sourceforge.net/scummvm/?rev=24429&view=rev
Author:   kirben
Date:     2006-10-21 22:11:27 -0700 (Sat, 21 Oct 2006)

Log Message:
-----------
Fix regression is WW, caused by functions merge

Modified Paths:
--------------
    scummvm/trunk/engines/agos/agos.h
    scummvm/trunk/engines/agos/vga.cpp

Modified: scummvm/trunk/engines/agos/agos.h
===================================================================
--- scummvm/trunk/engines/agos/agos.h	2006-10-22 01:05:14 UTC (rev 24428)
+++ scummvm/trunk/engines/agos/agos.h	2006-10-22 05:11:27 UTC (rev 24429)
@@ -795,8 +795,8 @@
 
 	void loadZone(uint zoneNum);
 
-	void animate(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette, bool setZone = true);
-	void setImage(uint16 vga_res_id, bool setZone);
+	void animate(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette, bool vgaScript = false);
+	void setImage(uint16 vga_res_id, bool vgaScript = false);
 	void setWindowImage(uint16 mode, uint16 vga_res_id);
 	void setWindowImageEx(uint16 mode, uint16 vga_res);
 

Modified: scummvm/trunk/engines/agos/vga.cpp
===================================================================
--- scummvm/trunk/engines/agos/vga.cpp	2006-10-22 01:05:14 UTC (rev 24428)
+++ scummvm/trunk/engines/agos/vga.cpp	2006-10-22 05:11:27 UTC (rev 24429)
@@ -420,7 +420,7 @@
 	old_file_1 = _curVgaFile1;
 	old_file_2 = _curVgaFile2;
 
-	setImage(num, false);
+	setImage(num, true);
 
 	_curVgaFile1 = old_file_1;
 	_curVgaFile2 = old_file_2;
@@ -451,7 +451,7 @@
 
 	old_file_1 = _curVgaFile1;
 
-	animate(windowNum, zoneNum, vgaSpriteId, x, y, palette, false);
+	animate(windowNum, zoneNum, vgaSpriteId, x, y, palette, true);
 
 	_curVgaFile1 = old_file_1;
 }
@@ -1670,7 +1670,7 @@
 	_fastFadeOutFlag = false;
 }
 
-void AGOSEngine::animate(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette, bool setZone) {
+void AGOSEngine::animate(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette, bool vgaScript) {
 	VgaSprite *vsp;
 	VgaPointersEntry *vpe;
 	byte *p, *pp;
@@ -1704,19 +1704,19 @@
 	for (;;) {
 		vpe = &_vgaBufferPointers[zoneNum];
 		_curVgaFile1 = vpe->vgaFile1;
-		if (setZone) {
-			_zoneNumber = zoneNum;
+		if (vgaScript) {
 			if (vpe->vgaFile1 != NULL)
 				break;
+			if (_zoneNumber != zoneNum)
+				_noOverWrite = _zoneNumber;
+
 			loadZone(zoneNum);
+			_noOverWrite = 0xFFFF;
 		} else {
+			_zoneNumber = zoneNum;
 			if (vpe->vgaFile1 != NULL)
 				break;
-			if (_zoneNumber != zoneNum)
-				_noOverWrite = _zoneNumber;
-
 			loadZone(zoneNum);
-			_noOverWrite = 0xFFFF;
 		}
 	}
 
@@ -1797,7 +1797,7 @@
 	}
 }
 
-void AGOSEngine::setImage(uint16 vga_res_id, bool setZone) {
+void AGOSEngine::setImage(uint16 vga_res_id, bool vgaScript) {
 	uint zoneNum;
 	VgaPointersEntry *vpe;
 	byte *bb, *b;
@@ -1811,22 +1811,22 @@
 		_curVgaFile1 = vpe->vgaFile1;
 		_curVgaFile2 = vpe->vgaFile2;
 
-		if (setZone) {
-			_curSfxFile = vpe->sfxFile;
-			_zoneNumber = zoneNum;
-
+		if (vgaScript) {
 			if (vpe->vgaFile1 != NULL)
 				break;
+			if (_zoneNumber != zoneNum)
+				_noOverWrite = _zoneNumber;
 
 			loadZone(zoneNum);
+			_noOverWrite = 0xFFFF;
 		} else {
+			_curSfxFile = vpe->sfxFile;
+			_zoneNumber = zoneNum;
+
 			if (vpe->vgaFile1 != NULL)
 				break;
-			if (_zoneNumber != zoneNum)
-				_noOverWrite = _zoneNumber;
 
 			loadZone(zoneNum);
-			_noOverWrite = 0xFFFF;
 		}
 	}
 
@@ -1842,7 +1842,6 @@
 			b += sizeof(ImageHeader_Feeble);
 		}
 		assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id);
-
 	} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
 		b = bb + READ_BE_UINT16(bb + 4);
 		count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount);
@@ -1868,7 +1867,8 @@
 		}
 		assert(READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id);
 
-		clearWindow(_windowNum, READ_BE_UINT16(&((ImageHeader_WW *) b)->color));
+		if (!vgaScript)
+			clearWindow(_windowNum, READ_BE_UINT16(&((ImageHeader_WW *) b)->color));
 	}
 
 	if (_startVgaScript) {
@@ -1936,7 +1936,7 @@
 		}
 	}
 
-	setImage(vga_res_id, true);
+	setImage(vga_res_id);
 
 	if (getGameType() == GType_FF || getGameType() == GType_PP) {
 		fillFrontFromBack(0, 0, _screenWidth, _screenHeight);


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