[Scummvm-cvs-logs] SF.net SVN: scummvm: [24467] scummvm/trunk/engines/agos

kirben at users.sourceforge.net kirben at users.sourceforge.net
Mon Oct 23 07:33:00 CEST 2006


Revision: 24467
          http://svn.sourceforge.net/scummvm/?rev=24467&view=rev
Author:   kirben
Date:     2006-10-22 22:32:54 -0700 (Sun, 22 Oct 2006)

Log Message:
-----------
Add opcode used by lift in Elvira 2

Modified Paths:
--------------
    scummvm/trunk/engines/agos/debug.h
    scummvm/trunk/engines/agos/script_e2.cpp
    scummvm/trunk/engines/agos/script_ww.cpp

Modified: scummvm/trunk/engines/agos/debug.h
===================================================================
--- scummvm/trunk/engines/agos/debug.h	2006-10-23 01:52:19 UTC (rev 24466)
+++ scummvm/trunk/engines/agos/debug.h	2006-10-23 05:32:54 UTC (rev 24467)
@@ -541,7 +541,7 @@
 	NULL,
 	"|SET_TIME",
 	/* 124 */
-	NULL,
+	"WJ|IF_TIME",
 	"IJ|IS_SIBLING_WITH_A",
 	"IBB|DO_CLASS_ICONS",
 	"WW|PLAY_TUNE",
@@ -774,7 +774,7 @@
 	NULL,
 	"|SET_TIME",
 	/* 124 */
-	NULL,
+	"WJ|IF_TIME",
 	"IJ|IS_SIBLING_WITH_A",
 	"IBB|DO_CLASS_ICONS",
 	"WW|PLAY_TUNE",

Modified: scummvm/trunk/engines/agos/script_e2.cpp
===================================================================
--- scummvm/trunk/engines/agos/script_e2.cpp	2006-10-23 01:52:19 UTC (rev 24466)
+++ scummvm/trunk/engines/agos/script_e2.cpp	2006-10-23 05:32:54 UTC (rev 24467)
@@ -53,6 +53,7 @@
 	op[99] = &AGOSEngine::o1_stopAnimate;
 	op[113] = &AGOSEngine::oe2_drawItem;
 	op[123] = &AGOSEngine::oe1_setTime;
+	op[124] = &AGOSEngine::oe1_ifTime;
 	op[127] = &AGOSEngine::o1_playTune;
 	op[144] = &AGOSEngine::oe2_setDoorOpen;
 	op[145] = &AGOSEngine::oe2_setDoorClosed;

Modified: scummvm/trunk/engines/agos/script_ww.cpp
===================================================================
--- scummvm/trunk/engines/agos/script_ww.cpp	2006-10-23 01:52:19 UTC (rev 24466)
+++ scummvm/trunk/engines/agos/script_ww.cpp	2006-10-23 05:32:54 UTC (rev 24467)
@@ -63,6 +63,7 @@
 	op[106] = &AGOSEngine::oww_textMenu;
 	op[113] = &AGOSEngine::oe2_drawItem;
 	op[123] = &AGOSEngine::oe1_setTime;
+	op[124] = &AGOSEngine::oe1_ifTime;
 	op[127] = &AGOSEngine::o1_playTune;
 	op[144] = &AGOSEngine::oe2_setDoorOpen;
 	op[145] = &AGOSEngine::oe2_setDoorClosed;


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