[Scummvm-cvs-logs] SF.net SVN: scummvm: [24020] scummvm/trunk/engines/agos/game.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Fri Sep 29 20:20:49 CEST 2006
Revision: 24020
http://svn.sourceforge.net/scummvm/?rev=24020&view=rev
Author: eriktorbjorn
Date: 2006-09-29 11:20:44 -0700 (Fri, 29 Sep 2006)
Log Message:
-----------
When starting a game, make sure that it has the desired target name. The old
behaviour was to simply pick the first detected game, which made it necessary
to keep the Puzzle Pack data files in different directories. Now they can all
be in the same one. (Generally it's not a good idea to keep several games in
the same directory, of course, but in this case it's perfectly reasonable.)
Modified Paths:
--------------
scummvm/trunk/engines/agos/game.cpp
Modified: scummvm/trunk/engines/agos/game.cpp
===================================================================
--- scummvm/trunk/engines/agos/game.cpp 2006-09-29 17:18:12 UTC (rev 24019)
+++ scummvm/trunk/engines/agos/game.cpp 2006-09-29 18:20:44 UTC (rev 24020)
@@ -1666,18 +1666,22 @@
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
+ Common::String gameid = ConfMan.get("gameid");
+
+ // At this point, Engine_AGOS_create() has already verified that the
+ // desired game is in the specified directory. But we've already
+ // forgotten which particular version it was, so we have to do it all
+ // over again...
+
count = detectGame(NULL, language, platform, matches);
- if (count == 0) {
- warning("No valid games were found in the specified directory.");
- return false;
+ for (int i = 0; i < count; i++) {
+ if (toDetectedGame(gameDescriptions[matches[i]]).gameid == gameid) {
+ gameNumber = matches[i];
+ break;
+ }
}
- if (count != 1)
- warning("Conflicting targets detected (%d)", count);
-
- gameNumber = matches[0];
-
free(matches);
if (gameNumber >= gameCount || gameNumber == -1) {
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