[Scummvm-cvs-logs] SF.net SVN: scummvm: [26354] web/trunk/news
mthreepwood at users.sourceforge.net
mthreepwood at users.sourceforge.net
Sun Apr 1 19:03:47 CEST 2007
Revision: 26354
http://scummvm.svn.sourceforge.net/scummvm/?rev=26354&view=rev
Author: mthreepwood
Date: 2007-04-01 10:03:47 -0700 (Sun, 01 Apr 2007)
Log Message:
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news post about Dune II support
Added Paths:
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web/trunk/news/20070401.xml
web/trunk/news/20070401_1.png
web/trunk/news/20070401_2.png
web/trunk/news/20070401_3.png
Added: web/trunk/news/20070401.xml
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--- web/trunk/news/20070401.xml (rev 0)
+++ web/trunk/news/20070401.xml 2007-04-01 17:03:47 UTC (rev 26354)
@@ -0,0 +1,11 @@
+<NAME>LeChuck said RTS and we got RTS for him (and you)!</NAME>
+<DATE>April 1st, 2007</DATE>
+<AUTHOR>clone2727, LordHoto</AUTHOR>
+<BODY>
+ <p>You think RTS and ScummVM don't fit together? Of course they do! As you know, we have support for The Legend of Kyrandia for some time now. Now, after some work, we have parts of Dune 2 working with extensions to our Kyrandia code. However, there are only a few things working correctly. At least the introduction sequence works like a charm by now (check the screenshots).</p>
+ <p>Also the mentat is basically working, although it misses some animation sequences. Last but not least, the only in-game support we have so far is map loading, but there are some other things that you can't see on screenshots now. So stay tuned and wait for the first RTS supported by ScummVM!</p>
+ <p>As the code is still a work in progress, it has not been committed yet. But, look for it within the next couple of days when LordHoto has a bit more working.</p>
+ <p><a href="http://www.scummvm.org/news/20070401_1.png>Screenshot 1</a></p>
+ <p><a href="http://www.scummvm.org/news/20070401_2.png>Screenshot 2</a></p>
+ <p><a href="http://www.scummvm.org/news/20070401_3.png>Screenshot 3</a></p>
+</BODY>
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