[Scummvm-cvs-logs] SF.net SVN: scummvm: [26436] scummvm/trunk/engines/gob
drmccoy at users.sourceforge.net
drmccoy at users.sourceforge.net
Mon Apr 9 17:40:11 CEST 2007
Revision: 26436
http://scummvm.svn.sourceforge.net/scummvm/?rev=26436&view=rev
Author: drmccoy
Date: 2007-04-09 08:40:10 -0700 (Mon, 09 Apr 2007)
Log Message:
-----------
Small glitch/different goblin handling fix for Gob3
Modified Paths:
--------------
scummvm/trunk/engines/gob/goblin.h
scummvm/trunk/engines/gob/goblin_v2.cpp
scummvm/trunk/engines/gob/goblin_v3.cpp
Modified: scummvm/trunk/engines/gob/goblin.h
===================================================================
--- scummvm/trunk/engines/gob/goblin.h 2007-04-09 14:00:23 UTC (rev 26435)
+++ scummvm/trunk/engines/gob/goblin.h 2007-04-09 15:40:10 UTC (rev 26436)
@@ -302,6 +302,9 @@
class Goblin_v3 : public Goblin_v2 {
public:
+ virtual void placeObject(Gob_Object * objDesc, char animated,
+ int16 index, int16 x, int16 y, int16 state);
+
Goblin_v3(GobEngine *vm);
virtual ~Goblin_v3() {};
Modified: scummvm/trunk/engines/gob/goblin_v2.cpp
===================================================================
--- scummvm/trunk/engines/gob/goblin_v2.cpp 2007-04-09 14:00:23 UTC (rev 26435)
+++ scummvm/trunk/engines/gob/goblin_v2.cpp 2007-04-09 15:40:10 UTC (rev 26436)
@@ -426,9 +426,6 @@
}
if (animData->frame >= framesCount) {
- if (animData->nextState == -1) // TODO: This should never happen
- return;
-
state = animData->nextState;
animation = obj->goblinStates[state][0].animation;
layer = obj->goblinStates[state][0].layer;
Modified: scummvm/trunk/engines/gob/goblin_v3.cpp
===================================================================
--- scummvm/trunk/engines/gob/goblin_v3.cpp 2007-04-09 14:00:23 UTC (rev 26435)
+++ scummvm/trunk/engines/gob/goblin_v3.cpp 2007-04-09 15:40:10 UTC (rev 26436)
@@ -107,4 +107,25 @@
}
}
+void Goblin_v3::placeObject(Gob_Object *objDesc, char animated,
+ int16 index, int16 x, int16 y, int16 state) {
+
+ Mult::Mult_Object &obj = _vm->_mult->_objects[index];
+ Mult::Mult_AnimData &objAnim = *(obj.pAnimData);
+
+ if ((state != -1) && (obj.goblinStates[state] != 0)) {
+ if (state == 8)
+ objAnim.curLookDir = 0;
+ else if (state == 9)
+ objAnim.curLookDir = 4;
+ else if (state == 28)
+ objAnim.curLookDir = 6;
+ else if (state == 29)
+ objAnim.curLookDir = 2;
+ }
+
+ Goblin_v2::placeObject(objDesc, animated, index, x, y, state);
+
+}
+
} // End of namespace Gob
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