[Scummvm-cvs-logs] SF.net SVN: scummvm: [26474] scummvm/trunk/engines/saga/music.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Apr 14 19:42:54 CEST 2007


Revision: 26474
          http://scummvm.svn.sourceforge.net/scummvm/?rev=26474&view=rev
Author:   fingolfin
Date:     2007-04-14 10:42:51 -0700 (Sat, 14 Apr 2007)

Log Message:
-----------
Removed some leftovers

Modified Paths:
--------------
    scummvm/trunk/engines/saga/music.cpp

Modified: scummvm/trunk/engines/saga/music.cpp
===================================================================
--- scummvm/trunk/engines/saga/music.cpp	2007-04-14 17:35:28 UTC (rev 26473)
+++ scummvm/trunk/engines/saga/music.cpp	2007-04-14 17:42:51 UTC (rev 26474)
@@ -30,9 +30,6 @@
 #include "sound/audiostream.h"
 #include "sound/mididrv.h"
 #include "sound/midiparser.h"
-#include "sound/mp3.h"
-#include "sound/vorbis.h"
-#include "sound/flac.h"
 #include "common/config-manager.h"
 #include "common/file.h"
 
@@ -40,24 +37,6 @@
 
 #define BUFFER_SIZE 4096
 
-struct TrackFormat {
-	Audio::DigitalTrackInfo* (*openTrackFunction)(int);
-};
-
-static const TrackFormat TRACK_FORMATS[] = {
-#ifdef USE_FLAC
-	{ Audio::getFlacTrack },
-#endif
-#ifdef USE_VORBIS
-	{ Audio::getVorbisTrack },
-#endif
-#ifdef USE_MAD
-	{ Audio::getMP3Track },
-#endif
-
-	{ NULL } // Terminator
-};
-
 // I haven't decided yet if it's a good idea to make looping part of the audio
 // stream class, or if I should use a "wrapper" class, like I did for Broken
 // Sword 2, to make it easier to add support for compressed music... but I'll


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