[Scummvm-cvs-logs] SF.net SVN: scummvm: [28647] scummvm/trunk/engines/agi
buddha_ at users.sourceforge.net
buddha_ at users.sourceforge.net
Fri Aug 17 15:10:58 CEST 2007
Revision: 28647
http://scummvm.svn.sourceforge.net/scummvm/?rev=28647&view=rev
Author: buddha_
Date: 2007-08-17 06:10:57 -0700 (Fri, 17 Aug 2007)
Log Message:
-----------
Added a definition for Apple IIGS sound emulation mode, made sound initialization set it when appropriate and instruments loading use it.
Modified Paths:
--------------
scummvm/trunk/engines/agi/agi.cpp
scummvm/trunk/engines/agi/sound.cpp
scummvm/trunk/engines/agi/sound.h
Modified: scummvm/trunk/engines/agi/agi.cpp
===================================================================
--- scummvm/trunk/engines/agi/agi.cpp 2007-08-17 11:19:17 UTC (rev 28646)
+++ scummvm/trunk/engines/agi/agi.cpp 2007-08-17 13:10:57 UTC (rev 28647)
@@ -677,13 +677,20 @@
// drivers, and I'm not sure what they are. For now, they might
// as well be called "PC Speaker" and "Not PC Speaker".
- switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) {
- case MD_PCSPK:
- _soundemu = SOUND_EMU_PC;
- break;
- default:
- _soundemu = SOUND_EMU_NONE;
- break;
+ // If used platform is Apple IIGS then we must use Apple IIGS sound emulation
+ // because Apple IIGS AGI games use only Apple IIGS specific sound resources.
+ if (ConfMan.hasKey("platform") &&
+ Common::parsePlatform(ConfMan.get("platform")) == Common::kPlatformApple2GS) {
+ _soundemu = SOUND_EMU_APPLE2GS;
+ } else {
+ switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) {
+ case MD_PCSPK:
+ _soundemu = SOUND_EMU_PC;
+ break;
+ default:
+ _soundemu = SOUND_EMU_NONE;
+ break;
+ }
}
if (ConfMan.hasKey("render_mode")) {
Modified: scummvm/trunk/engines/agi/sound.cpp
===================================================================
--- scummvm/trunk/engines/agi/sound.cpp 2007-08-17 11:19:17 UTC (rev 28646)
+++ scummvm/trunk/engines/agi/sound.cpp 2007-08-17 13:10:57 UTC (rev 28647)
@@ -440,6 +440,9 @@
case SOUND_EMU_MAC:
waveform = waveformMac;
break;
+ case SOUND_EMU_APPLE2GS:
+ loadInstruments();
+ break;
}
report("Initializing sound:\n");
@@ -451,8 +454,6 @@
report("disabled\n");
}
- loadInstruments();
-
_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
return r;
Modified: scummvm/trunk/engines/agi/sound.h
===================================================================
--- scummvm/trunk/engines/agi/sound.h 2007-08-17 11:19:17 UTC (rev 28646)
+++ scummvm/trunk/engines/agi/sound.h 2007-08-17 13:10:57 UTC (rev 28647)
@@ -39,6 +39,7 @@
#define SOUND_EMU_TANDY 2
#define SOUND_EMU_MAC 3
#define SOUND_EMU_AMIGA 4
+#define SOUND_EMU_APPLE2GS 5
#define WAVEFORM_SIZE 64
#define ENV_ATTACK 10000 /**< envelope attack rate */
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