[Scummvm-cvs-logs] SF.net SVN: scummvm: [28685] scummvm/trunk/engines/saga/animation.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Aug 21 14:46:21 CEST 2007
Revision: 28685
http://scummvm.svn.sourceforge.net/scummvm/?rev=28685&view=rev
Author: thebluegr
Date: 2007-08-21 05:46:21 -0700 (Tue, 21 Aug 2007)
Log Message:
-----------
Updated some comments
Modified Paths:
--------------
scummvm/trunk/engines/saga/animation.cpp
Modified: scummvm/trunk/engines/saga/animation.cpp
===================================================================
--- scummvm/trunk/engines/saga/animation.cpp 2007-08-21 09:12:00 UTC (rev 28684)
+++ scummvm/trunk/engines/saga/animation.cpp 2007-08-21 12:46:21 UTC (rev 28685)
@@ -218,17 +218,16 @@
}
void Anim::endCutaway(void) {
- // I believe this is called by scripts after running one cutaway. At
- // this time, nothing needs to be done here.
+ // This is called by scripts after a cutaway is finished. At this time,
+ // nothing needs to be done here.
debug(0, "endCutaway()");
}
void Anim::returnFromCutaway(void) {
- // I believe this is called by scripts after running a cutaway to
- // ensure that we return to the scene as if nothing had happened. It's
- // not called by the IHNM intro, presumably because there is no old
- // scene to return to.
+ // This is called by scripts after a cutaway is finished, to return back
+ // to the scene that the cutaway was called from. It's not called by the
+ // IHNM intro, as there is no old scene to return to.
debug(0, "returnFromCutaway()");
@@ -780,7 +779,7 @@
// For some strange reason, the animation header is in little
// endian format, but the actual RLE encoded frame data,
- // including the frame header, is in big endian format. */
+ // including the frame header, is in big endian format
do {
markByte = readS.readByte();
// debug(7, "_pos=%x currentFrame=%i markByte=%x", readS.pos(), currentFrame, markByte);
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