[Scummvm-cvs-logs] SF.net SVN: scummvm: [28768] scummvm/trunk/engines/saga/scene.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri Aug 31 09:24:41 CEST 2007
Revision: 28768
http://scummvm.svn.sourceforge.net/scummvm/?rev=28768&view=rev
Author: thebluegr
Date: 2007-08-31 00:24:41 -0700 (Fri, 31 Aug 2007)
Log Message:
-----------
The IHNM credits sequence is shown now. However, only half of the sequence is played at the moment
Modified Paths:
--------------
scummvm/trunk/engines/saga/scene.cpp
Modified: scummvm/trunk/engines/saga/scene.cpp
===================================================================
--- scummvm/trunk/engines/saga/scene.cpp 2007-08-31 07:22:45 UTC (rev 28767)
+++ scummvm/trunk/engines/saga/scene.cpp 2007-08-31 07:24:41 UTC (rev 28768)
@@ -293,25 +293,13 @@
}
void Scene::creditsScene() {
- // FIXME: Just shutdown for now
- _vm->shutDown();
- return;
-
- /*
- SceneQueueList::iterator queueIterator;
- LoadSceneParams *sceneQueue;
- Event event;
-
// End the last game ending scene
_vm->_scene->endScene();
// We're not in the game anymore
_inGame = false;
// Hide cursor during credits
- event.type = kEvTOneshot;
- event.code = kCursorEvent;
- event.op = kEventHide;
- _vm->_events->queue(&event);
+ _vm->_gfx->showCursor(false);
switch (_vm->getGameType()) {
case GType_ITE:
@@ -325,16 +313,8 @@
break;
}
- // Load the head in scene queue
- queueIterator = _sceneQueue.begin();
- if (queueIterator == _sceneQueue.end()) {
- return;
- }
-
- sceneQueue = queueIterator.operator->();
-
- loadScene(sceneQueue);
- */
+ _vm->shutDown();
+ return;
}
void Scene::nextScene() {
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