[Scummvm-cvs-logs] SF.net SVN: scummvm: [29675] scummvm/trunk/tools/create_lure/ create_lure_dat.cpp

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Sat Dec 1 05:53:13 CET 2007


Revision: 29675
          http://scummvm.svn.sourceforge.net/scummvm/?rev=29675&view=rev
Author:   dreammaster
Date:     2007-11-30 20:53:13 -0800 (Fri, 30 Nov 2007)

Log Message:
-----------
Corrected animation offsets for German version

Modified Paths:
--------------
    scummvm/trunk/tools/create_lure/create_lure_dat.cpp

Modified: scummvm/trunk/tools/create_lure/create_lure_dat.cpp
===================================================================
--- scummvm/trunk/tools/create_lure/create_lure_dat.cpp	2007-11-30 23:58:29 UTC (rev 29674)
+++ scummvm/trunk/tools/create_lure/create_lure_dat.cpp	2007-12-01 04:53:13 UTC (rev 29675)
@@ -74,38 +74,38 @@
 	{{0x1839, 0x1839, 0x1839, 0x1839, 0x1839}},	// Copy protection wording header
 	{{0x1842, 0x1842, 0x1842, 0x1842, 0x1842}},	// Copy protection numbers
 	{{0x184B, 0x184B, 0x184B, 0x184B, 0x184B}},	// Restart/Restore buttons
-	{{0x55C0, 0x5680, 0x56A0, 0x56C0, 0x56e0}},	// Player midswing animation
-	{{0x55C9, 0x5689, 0x56A9, 0x56C9, 0x56e9}},	// Player mid-level defend
-	{{0x55D2, 0x5692, 0x56B2, 0x56D2, 0x56f2}},	// Player high-level strike
-	{{0x55DB, 0x569B, 0x56BB, 0x56DB, 0x56fb}},	// Player high-level defend
-	{{0x55E4, 0x56A4, 0x56C4, 0x56E4, 0x5704}},	// Player low-level strike
-	{{0x55ED, 0x56AD, 0x56CD, 0x56ED, 0x570d}},	// Player low-level defend
-	{{0x55F6, 0x56B6, 0x56D6, 0x56F6, 0x5716}},	// Player fight animation
-	{{0x55FF, 0x56BF, 0x56DF, 0x56FF, 0x571f}},	// Pig fight animation
-	{{0x5608, 0x56C8, 0x56E8, 0x5708, 0x5728}}, // Pig fight animation
-	{{0x5611, 0x56D1, 0x56F1, 0x5711, 0x5731}},	// Player mid-level strike
-	{{0x5623, 0x56E3, 0x5703, 0x5723, 0x5743}},	// Pig fight animation
-	{{0x562C, 0x56EC, 0x570C, 0x572C, 0x574c}},	// Misc fight animation
-	{{0x5635, 0x56F5, 0x5705, 0x5735, 0x5755}},	// Pig fight animation
-	{{0x563E, 0x56FE, 0x571E, 0x573E, 0x575e}},	// Player recoiling from hit
-	{{0x5647, 0x5707, 0x5727, 0x5747, 0x5767}},	// Pig recoiling from hit
-	{{0x5650, 0x5710, 0x5730, 0x5750, 0x5770}},	// Pig dies
-	{{0x5810, 0x58D0, 0x58F0, 0x5910, 0x58f0}},	// Voice bubble
-	{{0x5915, 0x59D5, 0x59F5, 0x5a15, 0x5a35}},	// Blacksmith hammering
-	{{0x59E4, 0x5AA4, 0x5AC4, 0x5ae4, 0x5ac4}}, // Ewan's standard animation
-	{{0x59ED, 0x5AAD, 0x5ACD, 0x5aed, 0x5acd}},	// Ewan's alternate animation
-	{{0x59FF, 0x5ABF, 0x5ADF, 0x5aff, 0x5b1f}},	// Dragon breathing fire
-	{{0x5A08, 0x5AC8, 0x5AE8, 0x5b08, 0x5b28}},	// Dragon breathing fire 2
-	{{0x5A11, 0x5AD1, 0x5AF1, 0x5b11, 0x5b38}},	// Dragon breathing fire 3
-	{{0x5A1A, 0x5ADA, 0x5AFA, 0x5b1a, 0x5b3a}},	// Player turning winch in room #48
-	{{0x5A59, 0x5B19, 0x5B39, 0x5b59, 0x5b79}},	// Player pulling lever in room #48
-	{{0x5A62, 0x5B22, 0x5B42, 0x5b62, 0x5b82}},	// Minnow pulling lever in room #48
-	{{0x5AAA, 0x5B6A, 0x5B8A, 0x5baa, 0x5bca}},	// Goewin mixing potion
-	{{0x5C80, 0x5D40, 0x5D60, 0x5d80, 0x5d60}}, // Player standard animation
-	{{0x5C95, 0x5D55, 0x5D75, 0x5d95, 0x5d75}}, // Player operating rack
-	{{0x5CAA, 0x5D6A, 0x5D8A, 0x5daa, 0x5d8a}},	// Selena animation
-	{{0x5CE9, 0x5DA9, 0x5DC9, 0x5de9, 0x5dc9}},	// Blacksmith default
-	{{0x5D28, 0x5DE8, 0x5E08, 0x5e28, 0x7e01}},	// Goewin animation
+	{{0x55C0, 0x5680, 0x56A0, 0x56D0, 0x56e0}},	// Player midswing animation
+	{{0x55C9, 0x5689, 0x56A9, 0x56D9, 0x56e9}},	// Player mid-level defend
+	{{0x55D2, 0x5692, 0x56B2, 0x56E2, 0x56f2}},	// Player high-level strike
+	{{0x55DB, 0x569B, 0x56BB, 0x56EB, 0x56fb}},	// Player high-level defend
+	{{0x55E4, 0x56A4, 0x56C4, 0x56F4, 0x5704}},	// Player low-level strike
+	{{0x55ED, 0x56AD, 0x56CD, 0x56FD, 0x570d}},	// Player low-level defend
+	{{0x55F6, 0x56B6, 0x56D6, 0x5706, 0x5716}},	// Player fight animation
+	{{0x55FF, 0x56BF, 0x56DF, 0x570F, 0x571f}},	// Pig fight animation
+	{{0x5608, 0x56C8, 0x56E8, 0x5718, 0x5728}}, // Pig fight animation
+	{{0x5611, 0x56D1, 0x56F1, 0x5721, 0x5731}},	// Player mid-level strike
+	{{0x5623, 0x56E3, 0x5703, 0x5733, 0x5743}},	// Pig fight animation
+	{{0x562C, 0x56EC, 0x570C, 0x573C, 0x574c}},	// Misc fight animation
+	{{0x5635, 0x56F5, 0x5705, 0x5745, 0x5755}},	// Pig fight animation
+	{{0x563E, 0x56FE, 0x571E, 0x574E, 0x575e}},	// Player recoiling from hit
+	{{0x5647, 0x5707, 0x5727, 0x5757, 0x5767}},	// Pig recoiling from hit
+	{{0x5650, 0x5710, 0x5730, 0x5760, 0x5770}},	// Pig dies
+	{{0x5810, 0x58D0, 0x58F0, 0x5920, 0x58f0}},	// Voice bubble
+	{{0x5915, 0x59D5, 0x59F5, 0x5a25, 0x5a35}},	// Blacksmith hammering
+	{{0x59E4, 0x5AA4, 0x5AC4, 0x5af4, 0x5ac4}}, // Ewan's standard animation
+	{{0x59ED, 0x5AAD, 0x5ACD, 0x5afd, 0x5acd}},	// Ewan's alternate animation
+	{{0x59FF, 0x5ABF, 0x5ADF, 0x5b0f, 0x5b1f}},	// Dragon breathing fire
+	{{0x5A08, 0x5AC8, 0x5AE8, 0x5b18, 0x5b28}},	// Dragon breathing fire 2
+	{{0x5A11, 0x5AD1, 0x5AF1, 0x5b21, 0x5b38}},	// Dragon breathing fire 3
+	{{0x5A1A, 0x5ADA, 0x5AFA, 0x5b2a, 0x5b3a}},	// Player turning winch in room #48
+	{{0x5A59, 0x5B19, 0x5B39, 0x5b69, 0x5b79}},	// Player pulling lever in room #48
+	{{0x5A62, 0x5B22, 0x5B42, 0x5b72, 0x5b82}},	// Minnow pulling lever in room #48
+	{{0x5AAA, 0x5B6A, 0x5B8A, 0x5bba, 0x5bca}},	// Goewin mixing potion
+	{{0x5C80, 0x5D40, 0x5D60, 0x5d90, 0x5d60}}, // Player standard animation
+	{{0x5C95, 0x5D55, 0x5D75, 0x5db5, 0x5d75}}, // Player operating rack
+	{{0x5CAA, 0x5D6A, 0x5D8A, 0x5dba, 0x5d8a}},	// Selena animation
+	{{0x5CE9, 0x5DA9, 0x5DC9, 0x5df9, 0x5dc9}},	// Blacksmith default
+	{{0x5D28, 0x5DE8, 0x5E08, 0x5e38, 0x7e01}},	// Goewin animation
 	{{0, 0, 0, 0}}
 };
 


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