[Scummvm-cvs-logs] SF.net SVN: scummvm: [29822] scummvm/trunk/engines/parallaction/saveload. cpp
peres001 at users.sourceforge.net
peres001 at users.sourceforge.net
Mon Dec 10 21:34:03 CET 2007
Revision: 29822
http://scummvm.svn.sourceforge.net/scummvm/?rev=29822&view=rev
Author: peres001
Date: 2007-12-10 12:34:02 -0800 (Mon, 10 Dec 2007)
Log Message:
-----------
Updated outdated comment.
Modified Paths:
--------------
scummvm/trunk/engines/parallaction/saveload.cpp
Modified: scummvm/trunk/engines/parallaction/saveload.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/saveload.cpp 2007-12-10 20:32:06 UTC (rev 29821)
+++ scummvm/trunk/engines/parallaction/saveload.cpp 2007-12-10 20:34:02 UTC (rev 29822)
@@ -34,13 +34,9 @@
#include "parallaction/sound.h"
-/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to
- * give meanigful name to savegames, and it uses an extra file 'savegame' to keep track of these
- * names.
+/* Nippon Safes savefiles are called 'nippon.000' to 'nippon.099'.
*
- * This re-implementation disposes of the extra file to make moving of savefiles easier. Debugging
- * will benefit from this, too. The savegame name is written as the first line of the savefile
- * itself, thus breaking compatibility with the original version. Who cares anyway?
+ * A special savefile named 'nippon.999' holds information on whether the user completed one or more parts of the game.
*/
#define NUM_SAVESLOTS 100
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