[Scummvm-cvs-logs] SF.net SVN: scummvm: [29827] scummvm/trunk/engines/saga/displayinfo.h
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Dec 11 23:36:06 CET 2007
Revision: 29827
http://scummvm.svn.sourceforge.net/scummvm/?rev=29827&view=rev
Author: thebluegr
Date: 2007-12-11 14:36:05 -0800 (Tue, 11 Dec 2007)
Log Message:
-----------
Make sure that text in message boxes in IHNM is always centered, regardless of language
Modified Paths:
--------------
scummvm/trunk/engines/saga/displayinfo.h
Modified: scummvm/trunk/engines/saga/displayinfo.h
===================================================================
--- scummvm/trunk/engines/saga/displayinfo.h 2007-12-11 20:21:44 UTC (rev 29826)
+++ scummvm/trunk/engines/saga/displayinfo.h 2007-12-11 22:36:05 UTC (rev 29827)
@@ -235,7 +235,7 @@
5, 4, // left portrait x, y offset
274, 4, // right portrait x, y offset
- 8, 9, // inventory Up & Down button indexies
+ 8, 9, // inventory Up & Down button indexes
2, 4, // inventory rows, columns
0, 148, // main panel offsets
@@ -245,7 +245,7 @@
ITE_CONVERSE_MAX_TEXT_WIDTH,
ITE_CONVERSE_TEXT_HEIGHT,
ITE_CONVERSE_TEXT_LINES,
- 4, 5, // converse Up & Down button indexies
+ 4, 5, // converse Up & Down button indexes
0, 148, // converse panel offsets
ARRAYSIZE(ITE_ConversePanelButtons),
ITE_ConversePanelButtons,
@@ -344,7 +344,7 @@
static PanelButton IHNM_QuitPanelButtons[] = {
{kPanelButtonQuit, 26,80, 80,25, kTextQuit,'q',0, 0,0,0},
{kPanelButtonQuit, 156,80, 80,25, kTextCancel,'c',0, 0,0,0},
- {kPanelButtonQuitText, 75,30, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0},
+ {kPanelButtonQuitText, -1,30, 0,0, kTextQuitTheGameQuestion,'-',0, 0,0,0},
};
static PanelButton IHNM_LoadPanelButtons[] = {
@@ -357,7 +357,7 @@
{kPanelButtonSave, 25,79, 80,25, kTextSave,'s',0, 0,0,0},
{kPanelButtonSave, 155,79, 80,25, kTextCancel,'c',0, 0,0,0},
{kPanelButtonSaveEdit, 22,56, 216,17, 0,'-',0, 0,0,0},
- {kPanelButtonSaveText, 74,30, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
+ {kPanelButtonSaveText, -1,30, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
};
@@ -381,7 +381,7 @@
11, 12, // left portrait x, y offset
-1, -1, // right portrait x, y offset
- 8, 9, // inventory Up & Down button indexies
+ 8, 9, // inventory Up & Down button indexes
2, 4, // inventory rows, columns
0, 328, // main panel offsets
@@ -391,7 +391,7 @@
IHNM_CONVERSE_MAX_TEXT_WIDTH,
IHNM_CONVERSE_TEXT_HEIGHT,
IHNM_CONVERSE_TEXT_LINES,
- 11, 12, // converse Up & Down button indexies
+ 11, 12, // converse Up & Down button indexes
0, 328, // converse panel offsets
ARRAYSIZE(IHNM_ConversePanelButtons),
IHNM_ConversePanelButtons,
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