[Scummvm-cvs-logs] SF.net SVN: scummvm: [29827] scummvm/trunk/engines/saga/displayinfo.h

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Tue Dec 11 23:36:06 CET 2007


Revision: 29827
          http://scummvm.svn.sourceforge.net/scummvm/?rev=29827&view=rev
Author:   thebluegr
Date:     2007-12-11 14:36:05 -0800 (Tue, 11 Dec 2007)

Log Message:
-----------
Make sure that text in message boxes in IHNM is always centered, regardless of language

Modified Paths:
--------------
    scummvm/trunk/engines/saga/displayinfo.h

Modified: scummvm/trunk/engines/saga/displayinfo.h
===================================================================
--- scummvm/trunk/engines/saga/displayinfo.h	2007-12-11 20:21:44 UTC (rev 29826)
+++ scummvm/trunk/engines/saga/displayinfo.h	2007-12-11 22:36:05 UTC (rev 29827)
@@ -235,7 +235,7 @@
 	5, 4,			// left portrait x, y offset
 	274, 4,			// right portrait x, y offset
 
-	8, 9,			// inventory Up & Down button indexies
+	8, 9,			// inventory Up & Down button indexes
 	2, 4,			// inventory rows, columns
 
 	0, 148,			// main panel offsets
@@ -245,7 +245,7 @@
 	ITE_CONVERSE_MAX_TEXT_WIDTH,
 	ITE_CONVERSE_TEXT_HEIGHT,
 	ITE_CONVERSE_TEXT_LINES,
-	4, 5,			// converse Up & Down button indexies
+	4, 5,			// converse Up & Down button indexes
 	0, 148,			// converse panel offsets
 	ARRAYSIZE(ITE_ConversePanelButtons),
 	ITE_ConversePanelButtons,
@@ -344,7 +344,7 @@
 static PanelButton IHNM_QuitPanelButtons[] = {
 	{kPanelButtonQuit,		26,80,	80,25,	kTextQuit,'q',0, 0,0,0},
 	{kPanelButtonQuit,		156,80,	80,25,	kTextCancel,'c',0, 0,0,0},
-	{kPanelButtonQuitText,	75,30,	0,0,	kTextQuitTheGameQuestion,'-',0, 0,0,0},
+	{kPanelButtonQuitText,	-1,30,	0,0,	kTextQuitTheGameQuestion,'-',0, 0,0,0},
 };
 
 static PanelButton IHNM_LoadPanelButtons[] = {
@@ -357,7 +357,7 @@
 	{kPanelButtonSave, 25,79, 80,25, kTextSave,'s',0, 0,0,0},
 	{kPanelButtonSave, 155,79, 80,25, kTextCancel,'c',0, 0,0,0},
 	{kPanelButtonSaveEdit, 22,56, 216,17, 0,'-',0, 0,0,0},
-	{kPanelButtonSaveText, 74,30, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
+	{kPanelButtonSaveText, -1,30, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
 };
 
 
@@ -381,7 +381,7 @@
 	11, 12,		// left portrait x, y offset
 	-1, -1,		// right portrait x, y offset
 
-	8, 9,		// inventory Up & Down button indexies
+	8, 9,		// inventory Up & Down button indexes
 	2, 4,		// inventory rows, columns
 
 	0, 328,		// main panel offsets
@@ -391,7 +391,7 @@
 	IHNM_CONVERSE_MAX_TEXT_WIDTH,
 	IHNM_CONVERSE_TEXT_HEIGHT,
 	IHNM_CONVERSE_TEXT_LINES,
-	11, 12,		// converse Up & Down button indexies
+	11, 12,		// converse Up & Down button indexes
 	0, 328,		// converse panel offsets
 	ARRAYSIZE(IHNM_ConversePanelButtons),
 	IHNM_ConversePanelButtons,


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