[Scummvm-cvs-logs] SF.net SVN: scummvm: [29840] scummvm/trunk/engines/agos/icons.cpp

chrilith at users.sourceforge.net chrilith at users.sourceforge.net
Wed Dec 12 23:11:19 CET 2007


Revision: 29840
          http://scummvm.svn.sourceforge.net/scummvm/?rev=29840&view=rev
Author:   chrilith
Date:     2007-12-12 14:11:19 -0800 (Wed, 12 Dec 2007)

Log Message:
-----------
Workaround for bug #1738485

Modified Paths:
--------------
    scummvm/trunk/engines/agos/icons.cpp

Modified: scummvm/trunk/engines/agos/icons.cpp
===================================================================
--- scummvm/trunk/engines/agos/icons.cpp	2007-12-12 21:56:22 UTC (rev 29839)
+++ scummvm/trunk/engines/agos/icons.cpp	2007-12-12 22:11:19 UTC (rev 29840)
@@ -91,7 +91,15 @@
 
 	if (decompress) {
 		icon_pln = (byte *)calloc(width * height, 1);
-
+#ifdef PALMOS_MODE
+		/*	FIXME: (PalmOS) This is the only way I found to workaround bug #1738485.
+			The compiler seems to fail to compile this piece of code at full optimization.
+			Reducing the optimization option make games crash earlier.
+			Don't ask me why... a simple printf at this location fix the problem.
+			Unfortunately debugging on PalmOS is a real pain :(
+		*/
+		printf("");
+#endif
 		// Decode RLE planar icon data
 		i = src;
 		o = icon_pln;


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