[Scummvm-cvs-logs] SF.net SVN: scummvm: [29846] scummvm/trunk/engines/cine
drmccoy at users.sourceforge.net
drmccoy at users.sourceforge.net
Thu Dec 13 14:26:49 CET 2007
Revision: 29846
http://scummvm.svn.sourceforge.net/scummvm/?rev=29846&view=rev
Author: drmccoy
Date: 2007-12-13 05:26:49 -0800 (Thu, 13 Dec 2007)
Log Message:
-----------
Muting the compiler :P
Modified Paths:
--------------
scummvm/trunk/engines/cine/bg_list.cpp
scummvm/trunk/engines/cine/various.cpp
Modified: scummvm/trunk/engines/cine/bg_list.cpp
===================================================================
--- scummvm/trunk/engines/cine/bg_list.cpp 2007-12-13 13:17:45 UTC (rev 29845)
+++ scummvm/trunk/engines/cine/bg_list.cpp 2007-12-13 13:26:49 UTC (rev 29846)
@@ -43,7 +43,7 @@
int16 y = objectTable[objIdx].y;
int16 width = animDataTable[objectTable[objIdx].frame].var1;
int16 height = animDataTable[objectTable[objIdx].frame].height;
- int16 part = objectTable[objIdx].part;
+// int16 part = objectTable[objIdx].part;
if (g_cine->getGameType() == GType_OS) {
drawSpriteRaw2(animDataTable[objectTable[objIdx].frame].ptr1, objectTable[objIdx].part, width, height, page2Raw, x, y);
Modified: scummvm/trunk/engines/cine/various.cpp
===================================================================
--- scummvm/trunk/engines/cine/various.cpp 2007-12-13 13:17:45 UTC (rev 29845)
+++ scummvm/trunk/engines/cine/various.cpp 2007-12-13 13:26:49 UTC (rev 29846)
@@ -907,7 +907,7 @@
case 4: // load game
{
if (loadSaveDirectory()) {
- int16 selectedSave;
+// int16 selectedSave;
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180);
@@ -1259,7 +1259,7 @@
currentX = X + 4;
for (j = 0; j < strlen(commandList[i]); j++) {
- byte currentChar = commandList[i][j];
+ currentChar = commandList[i][j];
currentX = drawChar(currentChar, currentX, currentY);
}
@@ -2598,7 +2598,7 @@
int currentX = x + 4;
for (uint j = 0; j < strlen(inputString); j++) {
- char currentChar = inputString[j];
+ currentChar = inputString[j];
currentX = drawChar(currentChar, currentX, localY);
// draw cursor here
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