[Scummvm-cvs-logs] SF.net SVN: scummvm: [29862] scummvm/trunk
chrilith at users.sourceforge.net
chrilith at users.sourceforge.net
Sat Dec 15 13:02:47 CET 2007
Revision: 29862
http://scummvm.svn.sourceforge.net/scummvm/?rev=29862&view=rev
Author: chrilith
Date: 2007-12-15 04:02:47 -0800 (Sat, 15 Dec 2007)
Log Message:
-----------
Remove bad workaround and change compiler options (no optimization, no inline)
Modified Paths:
--------------
scummvm/trunk/backends/platform/PalmOS/scummvm.mcp
scummvm/trunk/engines/agos/icons.cpp
Modified: scummvm/trunk/backends/platform/PalmOS/scummvm.mcp
===================================================================
(Binary files differ)
Modified: scummvm/trunk/engines/agos/icons.cpp
===================================================================
--- scummvm/trunk/engines/agos/icons.cpp 2007-12-15 12:01:01 UTC (rev 29861)
+++ scummvm/trunk/engines/agos/icons.cpp 2007-12-15 12:02:47 UTC (rev 29862)
@@ -91,15 +91,7 @@
if (decompress) {
icon_pln = (byte *)calloc(width * height, 1);
-#ifdef PALMOS_MODE
- /* FIXME: (PalmOS) This is the only way I found to workaround bug #1738485.
- The compiler seems to fail to compile this piece of code at full optimization.
- Reducing the optimization option make games crash earlier.
- Don't ask me why... a simple printf at this location fix the problem.
- Unfortunately debugging on PalmOS is a real pain :(
- */
- printf("");
-#endif
+
// Decode RLE planar icon data
i = src;
o = icon_pln;
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