[Scummvm-cvs-logs] SF.net SVN: scummvm: [29874] scummvm/trunk/engines/lure/intro.cpp
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Sun Dec 16 09:20:35 CET 2007
Revision: 29874
http://scummvm.svn.sourceforge.net/scummvm/?rev=29874&view=rev
Author: dreammaster
Date: 2007-12-16 00:20:35 -0800 (Sun, 16 Dec 2007)
Log Message:
-----------
Tweaked the delay for several of the introduction message screens
Modified Paths:
--------------
scummvm/trunk/engines/lure/intro.cpp
Modified: scummvm/trunk/engines/lure/intro.cpp
===================================================================
--- scummvm/trunk/engines/lure/intro.cpp 2007-12-16 08:19:56 UTC (rev 29873)
+++ scummvm/trunk/engines/lure/intro.cpp 2007-12-16 08:20:35 UTC (rev 29874)
@@ -40,11 +40,11 @@
static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0};
static const AnimRecord anim_screens[] = {
- {0x40, 0, 0x35A, 0xC8, 0}, // The kingdom was at peace
- {0x42, 1, 0, 0x5FA, 1}, // Cliff overhang
- {0x44, 2, 0, 0, 2}, // Siluette in moonlight
+ {0x40, 0, 0x35A, 0x2C8, 0x80}, // The kingdom was at peace
+ {0x42, 1, 0, 0x5FA, 0x81}, // Cliff overhang
+ {0x44, 2, 0, 0, 0x82}, // Siluette in moonlight
{0x24, 3, 0, 0x328 + 0x24, 0xff}, // Exposition of reaching town
- {0x46, 3, 0, 0, 3}, // Skorl approaches
+ {0x46, 3, 0, 0, 0x83}, // Skorl approaches
{0, 0, 0, 0, 0xff}};
// showScreen
@@ -106,8 +106,8 @@
// Handle sound selection
if (curr_anim->soundNumber != 0xff) {
if (currentSound != 0xff)
- // Fade out the previous sound
- Sound.fadeOut();
+ // Stop the previous sound
+ Sound.musicInterface_KillAll();
currentSound = curr_anim->soundNumber;
Sound.musicInterface_Play(currentSound, 0);
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