[Scummvm-cvs-logs] SF.net SVN: scummvm: [29874] scummvm/trunk/engines/lure/intro.cpp

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Sun Dec 16 09:20:35 CET 2007


Revision: 29874
          http://scummvm.svn.sourceforge.net/scummvm/?rev=29874&view=rev
Author:   dreammaster
Date:     2007-12-16 00:20:35 -0800 (Sun, 16 Dec 2007)

Log Message:
-----------
Tweaked the delay for several of the introduction message screens

Modified Paths:
--------------
    scummvm/trunk/engines/lure/intro.cpp

Modified: scummvm/trunk/engines/lure/intro.cpp
===================================================================
--- scummvm/trunk/engines/lure/intro.cpp	2007-12-16 08:19:56 UTC (rev 29873)
+++ scummvm/trunk/engines/lure/intro.cpp	2007-12-16 08:20:35 UTC (rev 29874)
@@ -40,11 +40,11 @@
 
 static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0};
 static const AnimRecord anim_screens[] = {
-	{0x40, 0, 0x35A, 0xC8, 0},			// The kingdom was at peace
-	{0x42, 1, 0, 0x5FA, 1},				// Cliff overhang
-	{0x44, 2, 0, 0, 2},					// Siluette in moonlight
+	{0x40, 0, 0x35A, 0x2C8, 0x80},		// The kingdom was at peace
+	{0x42, 1, 0, 0x5FA, 0x81},			// Cliff overhang
+	{0x44, 2, 0, 0, 0x82},				// Siluette in moonlight
 	{0x24, 3, 0, 0x328 + 0x24, 0xff},	// Exposition of reaching town
-	{0x46, 3, 0, 0, 3},					// Skorl approaches
+	{0x46, 3, 0, 0, 0x83},				// Skorl approaches
 	{0, 0, 0, 0, 0xff}};
 
 // showScreen
@@ -106,8 +106,8 @@
 		// Handle sound selection
 		if (curr_anim->soundNumber != 0xff) {
 			if (currentSound != 0xff) 
-				// Fade out the previous sound
-				Sound.fadeOut();
+				// Stop the previous sound
+				Sound.musicInterface_KillAll();
 		
 			currentSound = curr_anim->soundNumber;
 			Sound.musicInterface_Play(currentSound, 0);


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