[Scummvm-cvs-logs] SF.net SVN: scummvm: [29878] scummvm/trunk/engines/lure
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sun Dec 16 15:46:48 CET 2007
Revision: 29878
http://scummvm.svn.sourceforge.net/scummvm/?rev=29878&view=rev
Author: eriktorbjorn
Date: 2007-12-16 06:46:48 -0800 (Sun, 16 Dec 2007)
Log Message:
-----------
The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in
two different classes, use the value in SoundManager instead. As a consequence
the engine now remaps the instruments from MT-32 to General MIDI for me, since
isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the
uninitialised _nativeMT32 happened to be true for me.
Modified Paths:
--------------
scummvm/trunk/engines/lure/sound.cpp
scummvm/trunk/engines/lure/sound.h
Modified: scummvm/trunk/engines/lure/sound.cpp
===================================================================
--- scummvm/trunk/engines/lure/sound.cpp 2007-12-16 13:28:00 UTC (rev 29877)
+++ scummvm/trunk/engines/lure/sound.cpp 2007-12-16 14:46:48 UTC (rev 29878)
@@ -693,8 +693,10 @@
_channels[channel].volume = volume;
volume = volume * _volume / 255;
b = (b & 0xFF00FFFF) | (volume << 16);
- } else if ((b & 0xF0) == 0xC0 && !_nativeMT32) {
- b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
+ } else if ((b & 0xF0) == 0xC0) {
+ if (Sound.isRoland() && !Sound.hasNativeMT32()) {
+ b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
+ }
}
else if ((b & 0xFFF0) == 0x007BB0) {
// No implementation
Modified: scummvm/trunk/engines/lure/sound.h
===================================================================
--- scummvm/trunk/engines/lure/sound.h 2007-12-16 13:28:00 UTC (rev 29877)
+++ scummvm/trunk/engines/lure/sound.h 2007-12-16 14:46:48 UTC (rev 29878)
@@ -57,7 +57,6 @@
MidiParser *_parser;
ChannelEntry *_channels;
bool _isPlaying;
- bool _nativeMT32;
void queueUpdatePos();
uint8 randomQueuePos();
@@ -73,7 +72,6 @@
void setVolume(int volume);
int getVolume() { return _volume; }
- void hasNativeMT32(bool b) { _nativeMT32 = b; }
void playSong(uint16 songNum);
void stopSong() { stopMusic(); }
void playMusic();
@@ -151,6 +149,7 @@
void pause() { _paused = true; }
void resume() { _paused = false; }
bool getPaused() { return _paused; }
+ bool hasNativeMT32() { return _nativeMT32; }
bool isRoland() { return _isRoland; }
// The following methods implement the external sound player module
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