[Scummvm-cvs-logs] SF.net SVN: scummvm: [29884] scummvm/trunk/backends/platform/wince
knakos at users.sourceforge.net
knakos at users.sourceforge.net
Sun Dec 16 21:08:57 CET 2007
Revision: 29884
http://scummvm.svn.sourceforge.net/scummvm/?rev=29884&view=rev
Author: knakos
Date: 2007-12-16 12:08:56 -0800 (Sun, 16 Dec 2007)
Log Message:
-----------
adding preliminary lure support
Modified Paths:
--------------
scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp 2007-12-16 20:07:01 UTC (rev 29883)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp 2007-12-16 20:08:56 UTC (rev 29884)
@@ -127,6 +127,7 @@
bool is_touche = (gameid == "touche");
bool is_agi = (gameid == "agi");
bool is_parallaction = (gameid == "parallaction");
+ bool is_lure = (gameid == "lure");
GUI_Actions::initInstanceGame();
@@ -169,7 +170,7 @@
// Skip
if (!is_cine && !is_parallaction)
_action_enabled[POCKET_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);
Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp 2007-12-16 20:07:01 UTC (rev 29883)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp 2007-12-16 20:08:56 UTC (rev 29884)
@@ -117,6 +117,7 @@
bool is_touche = (gameid == "touche");
bool is_agi = (gameid == "agi");
bool is_parallaction = (gameid == "parallaction");
+ bool is_lure = (gameid == "lure");
GUI_Actions::initInstanceGame();
@@ -149,7 +150,7 @@
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list