[Scummvm-cvs-logs] SF.net SVN: scummvm: [29961] scummvm/trunk/engines/scumm/detection.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sun Dec 23 15:43:15 CET 2007
Revision: 29961
http://scummvm.svn.sourceforge.net/scummvm/?rev=29961&view=rev
Author: fingolfin
Date: 2007-12-23 06:43:15 -0800 (Sun, 23 Dec 2007)
Log Message:
-----------
Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what a beautiful & embarrassing endless loop that was...)
Modified Paths:
--------------
scummvm/trunk/engines/scumm/detection.cpp
Modified: scummvm/trunk/engines/scumm/detection.cpp
===================================================================
--- scummvm/trunk/engines/scumm/detection.cpp 2007-12-23 12:27:43 UTC (rev 29960)
+++ scummvm/trunk/engines/scumm/detection.cpp 2007-12-23 14:43:15 UTC (rev 29961)
@@ -445,7 +445,7 @@
Common::File tmp;
if (!tmp.open(d.node)) {
- warning("SCUMM detectGames: failed to open '%s' for read access", d.node.getPath().c_str());
+ warning("SCUMM testGame: failed to open '%s' for read access", d.node.getPath().c_str());
return false;
}
@@ -680,7 +680,8 @@
// TODO: We still don't handle the FM-TOWNS demos (like zakloom) very well.
// In particular, they are detected as ZakTowns, which is bad.
- for (Common::List<DetectorResult>::iterator x = results.begin(); x != results.end(); ++x) {
+ for (Common::List<DetectorResult>::iterator
+ x = results.begin(); x != results.end(); ++x) {
const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
assert(g);
GameDescriptor dg(x->game.gameid, g->description, x->language, x->game.platform);
@@ -769,7 +770,8 @@
Common::List<DetectorResult> tmp;
// Copy only those candidates which match the platform setting
- for (Common::List<DetectorResult>::iterator x = results.begin(); x != results.end(); ) {
+ for (Common::List<DetectorResult>::iterator
+ x = results.begin(); x != results.end(); ++x) {
if (x->game.platform == platform) {
tmp.push_back(*x);
}
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