[Scummvm-cvs-logs] SF.net SVN: scummvm: [30091] scummvm/trunk/engines/scumm/gfx.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Mon Dec 31 02:20:24 CET 2007
Revision: 30091
http://scummvm.svn.sourceforge.net/scummvm/?rev=30091&view=rev
Author: eriktorbjorn
Date: 2007-12-30 17:20:24 -0800 (Sun, 30 Dec 2007)
Log Message:
-----------
I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
now that it's defined for v8 games as well, so call processUpperActors() from
that case too, just to be safe.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/gfx.cpp
Modified: scummvm/trunk/engines/scumm/gfx.cpp
===================================================================
--- scummvm/trunk/engines/scumm/gfx.cpp 2007-12-31 00:22:37 UTC (rev 30090)
+++ scummvm/trunk/engines/scumm/gfx.cpp 2007-12-31 01:20:24 UTC (rev 30091)
@@ -482,6 +482,12 @@
if (_game.version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) {
drawBlastTexts();
drawBlastObjects();
+ if (_game.version == 8) {
+ // Does this case ever happen? We need to draw the
+ // actor over the blast object, so we're forced to
+ // also draw it over the subtitles.
+ processUpperActors();
+ }
} else {
drawBlastObjects();
if (_game.version == 8) {
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list