[Scummvm-cvs-logs] SF.net SVN: scummvm: [30109] scummvm/trunk/engines/saga/sfuncs.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Dec 31 23:45:30 CET 2007


Revision: 30109
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30109&view=rev
Author:   thebluegr
Date:     2007-12-31 14:45:30 -0800 (Mon, 31 Dec 2007)

Log Message:
-----------
Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring"

Modified Paths:
--------------
    scummvm/trunk/engines/saga/sfuncs.cpp

Modified: scummvm/trunk/engines/saga/sfuncs.cpp
===================================================================
--- scummvm/trunk/engines/saga/sfuncs.cpp	2007-12-31 16:35:12 UTC (rev 30108)
+++ scummvm/trunk/engines/saga/sfuncs.cpp	2007-12-31 22:45:30 UTC (rev 30109)
@@ -277,6 +277,23 @@
 	if (obj->_sceneNumber != ITE_SCENE_INV) {
 		obj->_sceneNumber = ITE_SCENE_INV;
 
+		// WORKAROUND for a problematic object in IHNM
+		// There are 3 different scenes in front of the zeppelin, in Gorrister's chapter. A scene where the
+		// zeppelin is in the air (scene 17), a scene where it approaches Gorrister's (scene 16) and another one
+		// where it has landed (scene 18).
+		// In two of these scenes (the "on air" and "approaching" ones), when the player uses the knife with the
+		// rope, the associated script picks up object id 16392. In the "zeppelin landed" scene (scene 18), the
+		// associated script picks up object id 16390. This seems to be a script bug, as it should be id 16392,
+		// like in the other two scenes, as it is the same object (the rope). Picking up object 16390 leads to an
+		// assertion anyway, therefore we change the problematic object (16390) to the correct one (16392) here.
+		// Fixes bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ring"
+		if (_vm->getGameType() == GType_IHNM) {
+			if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 18) {
+				if (objectId == 16390)
+					objectId = 16392;
+			}
+		}
+
 		// WORKAROUND for two incorrect object sprites in the IHNM demo
 		// (the mirror and the icon in Ted's part). Set them correctly here
 		if (_vm->getGameId() == GID_IHNM_DEMO) {


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