[Scummvm-cvs-logs] SF.net SVN: scummvm: [25804] scummvm/trunk/engines/scumm/script_v5.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Fri Feb 23 02:49:21 CET 2007
Revision: 25804
http://scummvm.svn.sourceforge.net/scummvm/?rev=25804&view=rev
Author: fingolfin
Date: 2007-02-22 17:49:20 -0800 (Thu, 22 Feb 2007)
Log Message:
-----------
Added a FIXME to this workaround (it might be to broad -- research needed)
Modified Paths:
--------------
scummvm/trunk/engines/scumm/script_v5.cpp
Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp 2007-02-23 00:40:24 UTC (rev 25803)
+++ scummvm/trunk/engines/scumm/script_v5.cpp 2007-02-23 01:49:20 UTC (rev 25804)
@@ -625,6 +625,9 @@
// called via chainScript by script 32, and in there Local[5] is defined
// to the actor ID of the opposing soldier. So, we copy that value over
// to the Local[5] variable of script 33.
+ // FIXME: This workaround is meant for Indy3 VGA, but we make no checks
+ // to exclude the EGA/Mac/FM-TOWNS versions. Maybe we should check those
+ // (by looking for GF_OLD256 && !platform=FM-TOWNS
if (_game.id == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) {
vars[5] = vm.localvar[cur][5];
}
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