[Scummvm-cvs-logs] SF.net SVN: scummvm: [25804] scummvm/trunk/engines/scumm/script_v5.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Fri Feb 23 02:49:21 CET 2007


Revision: 25804
          http://scummvm.svn.sourceforge.net/scummvm/?rev=25804&view=rev
Author:   fingolfin
Date:     2007-02-22 17:49:20 -0800 (Thu, 22 Feb 2007)

Log Message:
-----------
Added a FIXME to this workaround (it might be to broad -- research needed)

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/script_v5.cpp

Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp	2007-02-23 00:40:24 UTC (rev 25803)
+++ scummvm/trunk/engines/scumm/script_v5.cpp	2007-02-23 01:49:20 UTC (rev 25804)
@@ -625,6 +625,9 @@
 	// called via chainScript by script 32, and in there Local[5] is defined
 	// to the  actor ID of the opposing soldier. So, we copy that value over
 	// to the Local[5] variable of script 33.
+	// FIXME: This workaround is meant for Indy3 VGA, but we make no checks
+	// to exclude the EGA/Mac/FM-TOWNS versions. Maybe we should check those
+	// (by looking for GF_OLD256 && !platform=FM-TOWNS
 	if (_game.id == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) {
 		vars[5] = vm.localvar[cur][5];
 	}


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