[Scummvm-cvs-logs] SF.net SVN: scummvm: [25824] scummvm/trunk/engines/scumm/plugin.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat Feb 24 19:25:59 CET 2007


Revision: 25824
          http://scummvm.svn.sourceforge.net/scummvm/?rev=25824&view=rev
Author:   fingolfin
Date:     2007-02-24 10:25:58 -0800 (Sat, 24 Feb 2007)

Log Message:
-----------
Added Spanish version of The Dig; updated a comment on detecting TOWNS variants

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/plugin.cpp

Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp	2007-02-24 15:28:03 UTC (rev 25823)
+++ scummvm/trunk/engines/scumm/plugin.cpp	2007-02-24 18:25:58 UTC (rev 25824)
@@ -1045,6 +1045,8 @@
 				return Common::IT_ITA;
 			case 228772:	// 5d9ad90d3a88ea012d25d61791895ebe
 				return Common::PT_BRA;
+			case 229884:	// d890074bc15c6135868403e73c5f4f36
+				return Common::ES_ESP;
 			}
 		}
 	}
@@ -1315,8 +1317,11 @@
 			and know their MD5s, we could simply rely on this and
 			if we find something which has an unknown MD5, assume
 			that it is an (so far unknown) version of Indy3.
+			However, there are also fan translations of the TOWNS versions,
+			so we can't really do that.
 
-			We can combine this with a look at the resource headers:
+			But we could at least look at the resource headers to distinguish
+			TOWNS versions from regular games:
 
 			Indy3:
 			_numGlobalObjects 1000


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list