[Scummvm-cvs-logs] SF.net SVN: scummvm: [25826] scummvm/trunk/engines/scumm/plugin.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Feb 24 20:15:10 CET 2007
Revision: 25826
http://scummvm.svn.sourceforge.net/scummvm/?rev=25826&view=rev
Author: fingolfin
Date: 2007-02-24 11:15:10 -0800 (Sat, 24 Feb 2007)
Log Message:
-----------
SCUMM: Try to distinguish between indy3, indy3Towns, zakTowns, loomTowns in the fallback (non-MD5) detection code
Modified Paths:
--------------
scummvm/trunk/engines/scumm/plugin.cpp
Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp 2007-02-24 18:39:08 UTC (rev 25825)
+++ scummvm/trunk/engines/scumm/plugin.cpp 2007-02-24 19:15:10 UTC (rev 25826)
@@ -1313,12 +1313,11 @@
return false;
/*
- Considering that we know about *all* TOWNS versions,
- and know their MD5s, we could simply rely on this and
- if we find something which has an unknown MD5, assume
- that it is an (so far unknown) version of Indy3.
- However, there are also fan translations of the TOWNS versions,
- so we can't really do that.
+ Considering that we know about *all* TOWNS versions, and
+ know their MD5s, we could simply rely on this and if we find
+ something which has an unknown MD5, assume that it is an (so
+ far unknown) version of Indy3. However, there are also fan
+ translations of the TOWNS versions, so we can't do that.
But we could at least look at the resource headers to distinguish
TOWNS versions from regular games:
@@ -1346,6 +1345,35 @@
else
unknown, do not accept it
*/
+
+ // We now try to exclude various possibilities by the presence of certain
+ // LFL files. Note that we only exclude something based on the *presence*
+ // of a LFL file here; compared to checking for the absence of files, this
+ // has the advantage that we are less likely to accidentally exclude demos
+ // (which, after all, are usually missing many LFL files present in the
+ // full version of the game).
+
+ // No version of Indy3 has 05.LFL but MM, Loom and Zak all have it
+ if (g->id == GID_INDY3 && fileMD5Map.contains("05.LFL"))
+ return false;
+
+ // All versions of Indy3 have 93.LFL, but no other game
+ if (g->id != GID_INDY3 && fileMD5Map.contains("93.LFL"))
+ return false;
+
+ // No version of Loom has 48.LFL
+ if (g->id == GID_LOOM && fileMD5Map.contains("48.LFL"))
+ return false;
+
+ // No version of Zak has 60.LFL, but most (non-demo) versions of Indy3 have it
+ if (g->id == GID_ZAK && fileMD5Map.contains("60.LFL"))
+ return false;
+
+ // All versions of Indy3 and ZakTOWNS have 98.LFL, but no other game
+ if (g->id == GID_LOOM && fileMD5Map.contains("98.LFL"))
+ return false;
+
+
} else {
// TODO: Unknown file header, deal with it. Maybe an unencrypted
// variant...
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list