[Scummvm-cvs-logs] SF.net SVN: scummvm: [25830] scummvm/trunk/backends/platform/wince

knakos at users.sourceforge.net knakos at users.sourceforge.net
Sat Feb 24 21:50:56 CET 2007


Revision: 25830
          http://scummvm.svn.sourceforge.net/scummvm/?rev=25830&view=rev
Author:   knakos
Date:     2007-02-24 12:50:56 -0800 (Sat, 24 Feb 2007)

Log Message:
-----------
Add support for touche engine.
Also, since QVGA smartphones can run any game, updated the action mappings to account for all of them.

Modified Paths:
--------------
    scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
    scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
    scummvm/trunk/backends/platform/wince/wince-sdl.cpp

Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2007-02-24 19:54:54 UTC (rev 25829)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2007-02-24 20:50:56 UTC (rev 25830)
@@ -128,11 +128,12 @@
 	bool is_samnmax = (gameid == "samnmax");
 	bool is_fw = (gameid == "fw");
 	bool is_os = (gameid == "os");
+	bool is_touche = (gameid == "touche");
 
 	GUI_Actions::initInstanceGame();
 
 	// See if a right click mapping could be needed
-	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_fw || is_os)
+	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_fw || is_os || is_touche)
 		_right_click_needed = true;
 
 	// See if a "hide toolbar" mapping could be needed
@@ -144,7 +145,7 @@
 	_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
 	_action_enabled[POCKET_ACTION_PAUSE] = true;
 	// Save
-	if (is_simon || is_sword2 || is_gob || is_kyra)
+	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
 		_action_enabled[POCKET_ACTION_SAVE] = false;
 	else if (is_queen || is_ite) {
 		_action_enabled[POCKET_ACTION_SAVE] = true;
@@ -164,7 +165,7 @@
 	// Skip
 	if (!is_fw && !is_os)
 		_action_enabled[POCKET_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite || is_kyra)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite || is_kyra || is_touche)
 		_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
 	else
 		_key_action[POCKET_ACTION_SKIP].setAscii(KEY_ALL_SKIP);

Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2007-02-24 19:54:54 UTC (rev 25829)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2007-02-24 20:50:56 UTC (rev 25830)
@@ -119,8 +119,11 @@
 void CEActionsSmartphone::initInstanceGame() {
 	String gameid(ConfMan.get("gameid"));
 	bool is_simon = (strncmp(gameid.c_str(), "simon", 5) == 0);
+	bool is_sword1 = (gameid == "sword1");
+	bool is_sword2 = (strcmp(gameid.c_str(), "sword2") == 0);
+	bool is_queen = (gameid == "queen");
 	bool is_sky = (gameid == "sky");
-	bool is_queen = (gameid == "queen");
+	bool is_comi = (strncmp(gameid.c_str(), "comi", 4) == 0);
 	bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0);
 	bool is_ite = ((strncmp(gameid.c_str(), "ite", 3) == 0) ||
 				  (strncmp(gameid.c_str(), "ihnm", 4) == 0));
@@ -128,16 +131,17 @@
 	bool is_samnmax = (gameid == "samnmax");
 	bool is_fw = (gameid == "fw");
 	bool is_os = (gameid == "os");
+	bool is_touche = (gameid == "touche");
 
 	GUI_Actions::initInstanceGame();
 
 	// See if a right click mapping could be needed
-	if (is_sky || is_samnmax || is_gob || is_fw || is_os)
+	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_fw || is_os || is_touche)
 		_right_click_needed = true;
 
 	// Initialize keys for different actions
 	// Save
-	if (is_simon || is_gob)
+	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
 	else if (is_queen || is_ite) {
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
@@ -154,7 +158,7 @@
 	}
 	// Skip
 	_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_gob || is_ite || is_kyra)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite || is_kyra || is_touche)
 		_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
 	else
 		_key_action[SMARTPHONE_ACTION_SKIP].setAscii(KEY_ALL_SKIP);

Modified: scummvm/trunk/backends/platform/wince/wince-sdl.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/wince-sdl.cpp	2007-02-24 19:54:54 UTC (rev 25829)
+++ scummvm/trunk/backends/platform/wince/wince-sdl.cpp	2007-02-24 20:50:56 UTC (rev 25830)
@@ -1173,6 +1173,8 @@
 	// Always use full screen mode to have a "clean screen"
 	displayWidth = _screenWidth * _scaleFactorXm / _scaleFactorXd;
 	displayHeight = _screenHeight * _scaleFactorYm / _scaleFactorYd;
+	if (_screenHeight == 400)	// touche engine fixup
+		displayHeight += 80 * _scaleFactorYm / _scaleFactorYd;
 
 	// FIXME
 	if (displayWidth <= GetSystemMetrics(SM_CXSCREEN)) { // no rotation


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