[Scummvm-cvs-logs] SF.net SVN: scummvm: [25880] scummvm/trunk/backends/platform/wince

knakos at users.sourceforge.net knakos at users.sourceforge.net
Mon Feb 26 19:09:41 CET 2007


Revision: 25880
          http://scummvm.svn.sourceforge.net/scummvm/?rev=25880&view=rev
Author:   knakos
Date:     2007-02-26 10:09:41 -0800 (Mon, 26 Feb 2007)

Log Message:
-----------
support agi engine

Modified Paths:
--------------
    scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
    scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
    scummvm/trunk/backends/platform/wince/wince-sdl.cpp

Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2007-02-26 17:48:04 UTC (rev 25879)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2007-02-26 18:09:41 UTC (rev 25880)
@@ -129,6 +129,7 @@
 	bool is_fw = (gameid == "fw");
 	bool is_os = (gameid == "os");
 	bool is_touche = (gameid == "touche");
+	bool is_agi = (gameid == "agi");
 
 	GUI_Actions::initInstanceGame();
 
@@ -156,6 +157,9 @@
 	} else if (is_fw || is_os) {
 		_action_enabled[POCKET_ACTION_SAVE] = true;
 		_key_action[POCKET_ACTION_SAVE].setAscii(291); // F10
+	} else if (is_agi) {
+		_action_enabled[POCKET_ACTION_SAVE] = true;
+		_key_action[POCKET_ACTION_SAVE].setAscii(SDLK_ESCAPE);
 	} else {
 		_action_enabled[POCKET_ACTION_SAVE] = true;
 		_key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key

Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2007-02-26 17:48:04 UTC (rev 25879)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2007-02-26 18:09:41 UTC (rev 25880)
@@ -132,6 +132,7 @@
 	bool is_fw = (gameid == "fw");
 	bool is_os = (gameid == "os");
 	bool is_touche = (gameid == "touche");
+	bool is_agi = (gameid == "agi");
 
 	GUI_Actions::initInstanceGame();
 
@@ -152,6 +153,9 @@
 	} else if (is_fw || is_os) {
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
 		_key_action[SMARTPHONE_ACTION_SAVE].setAscii(291); //F10
+	} else if (is_agi) {
+		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
+		_key_action[SMARTPHONE_ACTION_SAVE].setAscii(SDLK_ESCAPE);
 	} else {
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
 		_key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key

Modified: scummvm/trunk/backends/platform/wince/wince-sdl.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/wince-sdl.cpp	2007-02-26 17:48:04 UTC (rev 25879)
+++ scummvm/trunk/backends/platform/wince/wince-sdl.cpp	2007-02-26 18:09:41 UTC (rev 25880)
@@ -680,7 +680,7 @@
 		}
 	}
 	// See if the output frequency is forced by the game
-	if (gameid == "ft" || gameid == "dig" || gameid == "comi" || gameid == "queen" || gameid == "sword")
+	if (gameid == "ft" || gameid == "dig" || gameid == "comi" || gameid == "queen" || gameid == "sword" || gameid == "agi")
 			_sampleRate = SAMPLES_PER_SEC_NEW;
 	else {
 		if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate"))


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