[Scummvm-cvs-logs] SF.net SVN: scummvm: [25880] scummvm/trunk/backends/platform/wince
knakos at users.sourceforge.net
knakos at users.sourceforge.net
Mon Feb 26 19:09:41 CET 2007
Revision: 25880
http://scummvm.svn.sourceforge.net/scummvm/?rev=25880&view=rev
Author: knakos
Date: 2007-02-26 10:09:41 -0800 (Mon, 26 Feb 2007)
Log Message:
-----------
support agi engine
Modified Paths:
--------------
scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
scummvm/trunk/backends/platform/wince/wince-sdl.cpp
Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp 2007-02-26 17:48:04 UTC (rev 25879)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp 2007-02-26 18:09:41 UTC (rev 25880)
@@ -129,6 +129,7 @@
bool is_fw = (gameid == "fw");
bool is_os = (gameid == "os");
bool is_touche = (gameid == "touche");
+ bool is_agi = (gameid == "agi");
GUI_Actions::initInstanceGame();
@@ -156,6 +157,9 @@
} else if (is_fw || is_os) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(291); // F10
+ } else if (is_agi) {
+ _action_enabled[POCKET_ACTION_SAVE] = true;
+ _key_action[POCKET_ACTION_SAVE].setAscii(SDLK_ESCAPE);
} else {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key
Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp 2007-02-26 17:48:04 UTC (rev 25879)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp 2007-02-26 18:09:41 UTC (rev 25880)
@@ -132,6 +132,7 @@
bool is_fw = (gameid == "fw");
bool is_os = (gameid == "os");
bool is_touche = (gameid == "touche");
+ bool is_agi = (gameid == "agi");
GUI_Actions::initInstanceGame();
@@ -152,6 +153,9 @@
} else if (is_fw || is_os) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(291); //F10
+ } else if (is_agi) {
+ _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
+ _key_action[SMARTPHONE_ACTION_SAVE].setAscii(SDLK_ESCAPE);
} else {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key
Modified: scummvm/trunk/backends/platform/wince/wince-sdl.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/wince-sdl.cpp 2007-02-26 17:48:04 UTC (rev 25879)
+++ scummvm/trunk/backends/platform/wince/wince-sdl.cpp 2007-02-26 18:09:41 UTC (rev 25880)
@@ -680,7 +680,7 @@
}
}
// See if the output frequency is forced by the game
- if (gameid == "ft" || gameid == "dig" || gameid == "comi" || gameid == "queen" || gameid == "sword")
+ if (gameid == "ft" || gameid == "dig" || gameid == "comi" || gameid == "queen" || gameid == "sword" || gameid == "agi")
_sampleRate = SAMPLES_PER_SEC_NEW;
else {
if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate"))
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