[Scummvm-cvs-logs] SF.net SVN: scummvm: [25885] scummvm/trunk/engines/gob/sound.h

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Mon Feb 26 21:44:40 CET 2007


Revision: 25885
          http://scummvm.svn.sourceforge.net/scummvm/?rev=25885&view=rev
Author:   fingolfin
Date:     2007-02-26 12:44:39 -0800 (Mon, 26 Feb 2007)

Log Message:
-----------
More dead code; augmented note on PC speaker emulation

Modified Paths:
--------------
    scummvm/trunk/engines/gob/sound.h

Modified: scummvm/trunk/engines/gob/sound.h
===================================================================
--- scummvm/trunk/engines/gob/sound.h	2007-02-26 20:41:52 UTC (rev 25884)
+++ scummvm/trunk/engines/gob/sound.h	2007-02-26 20:44:39 UTC (rev 25885)
@@ -43,8 +43,6 @@
 					  inClocks(0), frequency(0), flag(0) {}
 	};
 
-	typedef void (*CleanupFuncPtr) (int16);
-
 	char _playingSound;
 
 	Snd(GobEngine *vm);
@@ -74,6 +72,9 @@
 protected:
 	// TODO: This is a very primitive square wave generator. The only thing is
 	//       has in common with the PC speaker is that it sounds terrible.
+	// Note: The SCUMM code has a PC speaker implementations; maybe it could be
+	//       refactored to be reusable by all engines. And DosBox also has code
+	//       for emulating the PC speaker.
 	class SquareWaveStream : public Audio::AudioStream {
 	private:
 		uint _rate;
@@ -86,7 +87,6 @@
 
 	public:
 		SquareWaveStream();
-		~SquareWaveStream() {}
 
 		void playNote(int freq, int32 ms, uint rate);
 		void update(uint32 milis);


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