[Scummvm-cvs-logs] SF.net SVN: scummvm: [25888] scummvm/trunk/engines/lure
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Mon Feb 26 23:56:04 CET 2007
Revision: 25888
http://scummvm.svn.sourceforge.net/scummvm/?rev=25888&view=rev
Author: dreammaster
Date: 2007-02-26 14:56:02 -0800 (Mon, 26 Feb 2007)
Log Message:
-----------
Added animation handler for standard characters that can be talked to
Modified Paths:
--------------
scummvm/trunk/engines/lure/hotspots.cpp
scummvm/trunk/engines/lure/hotspots.h
Modified: scummvm/trunk/engines/lure/hotspots.cpp
===================================================================
--- scummvm/trunk/engines/lure/hotspots.cpp 2007-02-26 22:38:24 UTC (rev 25887)
+++ scummvm/trunk/engines/lure/hotspots.cpp 2007-02-26 22:56:02 UTC (rev 25888)
@@ -1966,8 +1966,6 @@
return voiceBubbleAnimHandler;
case PUZZLED_TICK_PROC_ID:
return puzzledAnimHandler;
- case 0x7F3A:
- return standardAnimHandler;
case 0x7207:
return roomExitAnimHandler;
case PLAYER_TICK_PROC_ID:
@@ -1976,6 +1974,10 @@
return followerAnimHandler;
case 0x7EFA:
return skorlAnimHandler;
+ case 0x7F37:
+ return standardAnimHandler2;
+ case 0x7F3A:
+ return standardAnimHandler;
case 0x7F69:
return droppingTorchAnimHandler;
case 0x7FA1:
@@ -2008,6 +2010,11 @@
h.executeScript();
}
+void HotspotTickHandlers::standardAnimHandler2(Hotspot &h) {
+ h.handleTalkDialog();
+ standardCharacterAnimHandler(h);
+}
+
void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
Resources &res = Resources::getReference();
ValueTableData &fields = res.fieldList();
Modified: scummvm/trunk/engines/lure/hotspots.h
===================================================================
--- scummvm/trunk/engines/lure/hotspots.h 2007-02-26 22:38:24 UTC (rev 25887)
+++ scummvm/trunk/engines/lure/hotspots.h 2007-02-26 22:56:02 UTC (rev 25888)
@@ -58,6 +58,7 @@
static void defaultHandler(Hotspot &h);
static void voiceBubbleAnimHandler(Hotspot &h);
static void standardAnimHandler(Hotspot &h);
+ static void standardAnimHandler2(Hotspot &h);
static void standardCharacterAnimHandler(Hotspot &h);
static void puzzledAnimHandler(Hotspot &h);
static void roomExitAnimHandler(Hotspot &h);
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