[Scummvm-cvs-logs] SF.net SVN: scummvm: [24971] scummvm/trunk/engines/sword2
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Wed Jan 3 08:56:25 CET 2007
Revision: 24971
http://scummvm.svn.sourceforge.net/scummvm/?rev=24971&view=rev
Author: eriktorbjorn
Date: 2007-01-02 23:56:24 -0800 (Tue, 02 Jan 2007)
Log Message:
-----------
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
frames before a sound effect is triggered. This is not dependent on _gameSpeed.
Modified Paths:
--------------
scummvm/trunk/engines/sword2/sound.cpp
scummvm/trunk/engines/sword2/sword2.cpp
scummvm/trunk/engines/sword2/sword2.h
Modified: scummvm/trunk/engines/sword2/sound.cpp
===================================================================
--- scummvm/trunk/engines/sword2/sound.cpp 2007-01-03 07:36:44 UTC (rev 24970)
+++ scummvm/trunk/engines/sword2/sound.cpp 2007-01-03 07:56:24 UTC (rev 24971)
@@ -219,7 +219,7 @@
// effects, however, it's the average number of
// seconds between playing the sound, so we
// have to multiply by the frame rate.
- delay *= _vm->getFramesPerSecond();
+ delay *= FRAMES_PER_SECOND;
}
volume = (volume * Audio::Mixer::kMaxChannelVolume) / 16;
Modified: scummvm/trunk/engines/sword2/sword2.cpp
===================================================================
--- scummvm/trunk/engines/sword2/sword2.cpp 2007-01-03 07:36:44 UTC (rev 24970)
+++ scummvm/trunk/engines/sword2/sword2.cpp 2007-01-03 07:56:24 UTC (rev 24971)
@@ -42,8 +42,6 @@
#include "sword2/screen.h"
#include "sword2/sound.h"
-#define FRAMES_PER_SECOND 12
-
namespace Sword2 {
struct GameSettings {
Modified: scummvm/trunk/engines/sword2/sword2.h
===================================================================
--- scummvm/trunk/engines/sword2/sword2.h 2007-01-03 07:36:44 UTC (rev 24970)
+++ scummvm/trunk/engines/sword2/sword2.h 2007-01-03 07:56:24 UTC (rev 24971)
@@ -22,6 +22,8 @@
#ifndef SWORD2_H
#define SWORD2_H
+#define FRAMES_PER_SECOND 12
+
// Enable this to make it possible to clear the mouse cursor luggage by
// right-clicking. The original didn't do this, but it feels natural to me.
// However, I'm afraid that it'll interfer badly with parts of the game, so
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