[Scummvm-cvs-logs] SF.net SVN: scummvm: [24994] scummvm/trunk/README
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Thu Jan 4 18:12:40 CET 2007
Revision: 24994
http://scummvm.svn.sourceforge.net/scummvm/?rev=24994&view=rev
Author: fingolfin
Date: 2007-01-04 09:12:40 -0800 (Thu, 04 Jan 2007)
Log Message:
-----------
Some more tweaks
Modified Paths:
--------------
scummvm/trunk/README
Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README 2007-01-04 17:01:10 UTC (rev 24993)
+++ scummvm/trunk/README 2007-01-04 17:12:40 UTC (rev 24994)
@@ -742,6 +742,11 @@
The Curse of Monkey Island, Beneath a Steel Sky, Broken Sword 1 and
Simon the Sorcerer 1 and 2.
+Note that with the exception of TODO, using this option does *not*
+change the languge of the game (which usually is hard coded), but
+rather is only used to select the appropriate font (e.g. for a German version
+of a game, one containing umlauts).
+
Maniac Mansion and Zak McKracken
en - English (default)
de - German
@@ -825,8 +830,9 @@
scummvm -gadvmame2x monkey2
-Note #1: Not all backends support all or any filters. The ones listed above
-are for the default SDL backend.
+Note #1: Not all backends support all (or even any) of the filters listed above;
+some may support additional ones. The filters listed above are those supported
+by the default SDL backend.
Note #2: Filters can be very slow when ScummVM is compiled in a debug
configuration without optimizations. And there is always a speed impact when
@@ -834,11 +840,21 @@
Note #3: The FM-TOWNS version of Zak McKracken uses an original resolution
of 320x240, hence for this game scalers will scale to 640x480 or 960x720.
+Likewise, games that originally were using 640x480 (such as COMI or Broken Sword)
+will be scaled to 1280x960 and 1920x1440.
5.4) Hot Keys:
---- ---------
-ScummVM supports various in game hotkeys. They differ between SCUMM games and
+TODO
+TODO: Rework this section to clearly state which hotkeys are implemented in *all*
+TODO game (and for which backends).
+TODO: It would also be nice to add information about control on devices w/o a keyboard;
+TODO I.e. document how input on DC, DS, PSP, PS2, PalmOS, WinCE, ... works for each game
+TODO Or at the very least give points as to were one can read up on these.
+TODO
+
+ScummVM supports various in-game hotkeys. They differ between SCUMM games and
other games.
Common:
@@ -935,7 +951,7 @@
Ctrl 0-9 and Alt 0-9 - Load and save game state
Ctrl-d - Starts the debugger
-Note that using ctrl-f and ctrl-g are not recommended: games can crash when
+Note that using ctrl-f or ctrl-g is not recommended: games can crash when
being run faster than their normal speed, as scripts will lose synchronisation.
Ctrl-f is not supported by the Broken Sword games.
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list