[Scummvm-cvs-logs] SF.net SVN: scummvm: [25302] scummvm/trunk/engines/lure
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Wed Jan 31 03:34:55 CET 2007
Revision: 25302
http://scummvm.svn.sourceforge.net/scummvm/?rev=25302&view=rev
Author: dreammaster
Date: 2007-01-30 18:34:55 -0800 (Tue, 30 Jan 2007)
Log Message:
-----------
Expanded the chute animation to display the full sequence as the player leaves the dungeon
Modified Paths:
--------------
scummvm/trunk/engines/lure/game.cpp
scummvm/trunk/engines/lure/game.h
Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp 2007-01-31 02:33:20 UTC (rev 25301)
+++ scummvm/trunk/engines/lure/game.cpp 2007-01-31 02:34:55 UTC (rev 25302)
@@ -251,11 +251,8 @@
}
void Game::playerChangeRoom() {
- OSystem &system = System::getReference();
Resources &res = Resources::getReference();
- Screen &screen = Screen::getReference();
Room &room = Room::getReference();
- Mouse &mouse = Mouse::getReference();
ValueTableData &fields = res.fieldList();
SequenceDelayList &delayList = Resources::getReference().delayList();
@@ -272,22 +269,10 @@
int animFlag = fields.getField(ROOM_EXIT_ANIMATION);
if (animFlag == 1)
- {
- Palette palette(CHUTE_PALETTE_ID);
- AnimationSequence *anim = new AnimationSequence(screen, system,
- CHUTE_ANIM_ID, palette, false);
- mouse.cursorOff();
- anim->show();
- mouse.cursorOn();
- } else if (animFlag != 0)
- {
- Palette palette(BARREL_PALETTE_ID);
- AnimationSequence *anim = new AnimationSequence(screen, system,
- BARREL_ANIM_ID, palette, false);
- mouse.cursorOff();
- anim->show();
- mouse.cursorOn();
- }
+ displayChuteAnimation();
+ else if (animFlag != 0)
+ displayBarrelAnimation();
+ fields.setField(ROOM_EXIT_ANIMATION, 0);
// Change to the new room
Hotspot *player = res.getActiveHotspot(PLAYER_ID);
@@ -299,6 +284,53 @@
room.setRoomNumber(roomNum, false);
}
+void Game::displayChuteAnimation()
+{
+ OSystem &system = System::getReference();
+ Resources &res = Resources::getReference();
+ Screen &screen = Screen::getReference();
+ Mouse &mouse = Mouse::getReference();
+
+ ValueTableData &fields = res.fieldList();
+ Palette palette(CHUTE_PALETTE_ID);
+
+ debugC(ERROR_INTERMEDIATE, kLureDebugAnimations, "Starting chute animation");
+ mouse.cursorOff();
+
+ AnimationSequence *anim = new AnimationSequence(screen, system,
+ CHUTE_ANIM_ID, palette, false);
+ anim->show();
+ delete anim;
+
+ anim = new AnimationSequence(screen, system, CHUTE2_ANIM_ID,
+ palette, false);
+ anim->show();
+ delete anim;
+
+ anim = new AnimationSequence(screen, system, CHUTE3_ANIM_ID,
+ palette, false);
+ anim->show();
+ delete anim;
+
+ mouse.cursorOn();
+ fields.setField(82, 1);
+}
+
+void Game::displayBarrelAnimation()
+{
+ OSystem &system = System::getReference();
+ Screen &screen = Screen::getReference();
+ Mouse &mouse = Mouse::getReference();
+
+ debugC(ERROR_INTERMEDIATE, kLureDebugAnimations, "Starting barrel animation");
+ Palette palette(BARREL_PALETTE_ID);
+ AnimationSequence *anim = new AnimationSequence(screen, system,
+ BARREL_ANIM_ID, palette, false);
+ mouse.cursorOff();
+ anim->show();
+ mouse.cursorOn();
+}
+
void Game::handleClick() {
Resources &res = Resources::getReference();
Room &room = Room::getReference();
Modified: scummvm/trunk/engines/lure/game.h
===================================================================
--- scummvm/trunk/engines/lure/game.h 2007-01-31 02:33:20 UTC (rev 25301)
+++ scummvm/trunk/engines/lure/game.h 2007-01-31 02:34:55 UTC (rev 25302)
@@ -52,6 +52,8 @@
void doAction(Action action, uint16 hotspotId, uint16 usedId);
void playerChangeRoom();
+ void displayChuteAnimation();
+ void displayBarrelAnimation();
void handleBootParam(int value);
public:
Game();
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