[Scummvm-cvs-logs] SF.net SVN: scummvm: [28048] scummvm/trunk/tools/palex.py

buddha_ at users.sourceforge.net buddha_ at users.sourceforge.net
Thu Jul 12 21:07:23 CEST 2007


Revision: 28048
          http://scummvm.svn.sourceforge.net/scummvm/?rev=28048&view=rev
Author:   buddha_
Date:     2007-07-12 12:07:23 -0700 (Thu, 12 Jul 2007)

Log Message:
-----------
Added wildcards and a preliminary test which doesn't require unpacking the colors. Helped like a gazillion percent, or so :-).

Modified Paths:
--------------
    scummvm/trunk/tools/palex.py

Modified: scummvm/trunk/tools/palex.py
===================================================================
--- scummvm/trunk/tools/palex.py	2007-07-12 18:21:46 UTC (rev 28047)
+++ scummvm/trunk/tools/palex.py	2007-07-12 19:07:23 UTC (rev 28048)
@@ -2,25 +2,50 @@
 # Amiga AGI game palette extractor.
 # Extracts palette from an Amiga AGI game's executable file.
 # Initial version written during summer of 2007 by Buddha^.
-# Unoptimized.
-import struct, sys, os.path
+# Somewhat optimized. Adding the preliminary palette test helped speed a lot.
+# FIXME: Doesn't report anything about not found files when some files are found.
+#        An example: palex.py SQ2 PQ1 (When file SQ2 exists but PQ1 doesn't)
+import struct, sys, os.path, glob
 
 # Constants
-maxComponentValue     = 0x0F
+maxComponentValue     = 0xF
 colorsPerPalette      = 16
 componentsPerColor    = 3
 bytesPerComponent     = 2
-bytesPerColor         = componentsPerColor    * bytesPerComponent
-paletteComponentCount = colorsPerPalette      * componentsPerColor
-paletteByteCount      = paletteComponentCount * bytesPerComponent
-black                 = tuple([0 for x in range(componentsPerColor)])
-white                 = tuple([maxComponentValue for x in range(componentsPerColor)])
+bytesPerColor         = componentsPerColor   * bytesPerComponent
+componentsPerPalette  = colorsPerPalette     * componentsPerColor
+bytesPerPalette       = componentsPerPalette * bytesPerComponent
+encodedBlack          = '\x00' * bytesPerColor
+encodedWhite          = (('\x00' * (bytesPerComponent - 1)) + ("%c" % maxComponentValue)) * componentsPerColor
+decodedBlack          = tuple([0 for x in range(componentsPerColor)])
+decodedWhite          = tuple([maxComponentValue for x in range(componentsPerColor)])
+blackColorNum         = 0
+whiteColorNum         = colorsPerPalette - 1
+encodedBlackStart     = blackColorNum * bytesPerColor
+encodedBlackEnd       = encodedBlackStart + bytesPerColor
+encodedWhiteStart     = whiteColorNum * bytesPerColor
+encodedWhiteEnd       = encodedWhiteStart + bytesPerColor
 componentPrintFormat  = "0x%1X"
+arraynamePrefix       = "amigaPalette"
 
-def is12BitColor(color):
-	"""Is color 12-bit (i.e. 4 bits per color component)?"""
-	return color == filter(lambda component: 0 <= component <= maxComponentValue, color)
+def isColor12Bit(color):
+	"""Is the color 12-bit (i.e. 4 bits per color component)?"""
+	for component in color:
+		if not (0 <= component <= maxComponentValue):
+			return False
+	return True
 
+def printCommentLineList(lines):
+	"""Prints list of lines inside a comment"""
+	if len(lines) > 0:
+		if len(lines) == 1:
+			print "// " + lines[0]
+		else:
+			print "/**"
+			for line in lines:
+				print " * " + line
+			print " */"
+
 def printColor(color, tabulate = True, printLastComma = True, newLine = True):
 	"""Prints color with optional start tabulation, comma in the end and a newline"""
 	result = ""
@@ -36,10 +61,15 @@
 	else:
 		print result,
 
-def printPalette(palette, arrayName):
+def printPalette(palette, filename, arrayname):
 	"""Prints out palette as a C-style array"""
-	print "/** A 16-color, 12-bit RGB palette from an Amiga AGI game. */"
-	print "static const unsigned char " + arrayName + "[] = {"
+	# Print comments about the palette
+	comments = ["A 16-color, 12-bit RGB palette from an Amiga AGI game."]
+	comments.append("Extracted from file " + os.path.basename(filename))
+	printCommentLineList(comments)
+	
+	# Print the palette as a C-style array
+	print "static const unsigned char " + arrayname + "[] = {"
 	for color in palette[:-1]:
 		printColor(color)
 	printColor(palette[-1], printLastComma = False)
@@ -51,13 +81,13 @@
 	if len(palette) != colorsPerPalette:
 		return False
 	
-	# First palette color must be black, last color white
-	if palette[0] != black or palette[-1] != white:
+	# First palette color must be black and last palette color must be black
+	if palette[whiteColorNum] != decodedWhite or palette[blackColorNum] != decodedBlack:
 		return False
 	
 	# All colors must be 12-bit (i.e. 4 bits per color component)
 	for color in palette:
-		if not is12BitColor(color):
+		if not isColor12Bit(color):
 			return False
 	
 	# All colors must be unique
@@ -66,41 +96,90 @@
 	
 	return True
 
-# The main program starts here
-if len(sys.argv) <= 2 or sys.argv[1] == "-h" or sys.argv[1] == "--help":
-	quit("Usage: " + os.path.basename(sys.argv[0]) + " FILE ARRAYNAME\n" \
-		"  Searches FILE for an Amiga AGI game palette\n" \
-		"  and prints out any found candidates as C-array style arrays with the name ARRAYNAME.");
+def preliminaryPaletteTest(data, pos):
+	"""Preliminary test for a palette (For speed's sake)."""
+	# Test that palette's last color is white
+	if data[pos + encodedWhiteStart : pos + encodedWhiteEnd] != encodedWhite:
+		return False
+	# Test that palette's first color is black
+	if data[pos + encodedBlackStart : pos + encodedBlackEnd] != encodedBlack:
+		return False
+	return True
 
-# Open file and read it into memory
-file = open(sys.argv[1], 'rb')
-data = file.read()
-foundPalettes = []
-palette = [black for x in range(colorsPerPalette)]
-# Search through the whole file
-for searchPosition in range(len(data) - paletteByteCount + 1):
-	# Parse possible palette from byte data
-	for colorNum in range(colorsPerPalette):
-		paletteStart = searchPosition + colorNum * bytesPerColor
-		paletteEnd   = paletteStart + bytesPerColor
-		# Parse color components as unsigned 16-bit big endian integers
-		color = struct.unpack('>' + 'H' * componentsPerColor, data[paletteStart:paletteEnd]);
-		palette[colorNum] = color;
+def searchForAmigaPalettes(filename):
+	"""Search file for Amiga AGI game palettes and return any found unique palettes"""
+	try:
+		file = None
+		foundPalettes = []
+		# Open file and read it into memory
+		file = open(filename, 'rb')
+		data = file.read()
+		palette = [decodedBlack for x in range(colorsPerPalette)]
+		# Search through the whole file
+		for searchPosition in range(len(data) - bytesPerPalette + 1):
+			if preliminaryPaletteTest(data, searchPosition):
+				# Parse possible palette from byte data
+				for colorNum in range(colorsPerPalette):
+					colorStart = searchPosition + colorNum * bytesPerColor
+					colorEnd   = colorStart + bytesPerColor
+					# Parse color components as unsigned 16-bit big endian integers
+					color = struct.unpack('>' + 'H' * componentsPerColor, data[colorStart:colorEnd])
+					palette[colorNum] = color
+				# Save good candidates to a list
+				if isAmigaPalette(palette):
+					foundPalettes.append(tuple(palette))
+		# Close source file and return unique found palettes	
+		file.close()
+		return set(foundPalettes)
+	except IOError:
+		if file != None:
+			file.close()
+		return None
 
-	# Save good candidates to a list
-	if isAmigaPalette(palette):
-		foundPalettes.append(tuple(palette));
+# The main program starts here
+if len(sys.argv) < 2 or sys.argv[1] == "-h" or sys.argv[1] == "--help":
+	quit("Usage: " + os.path.basename(sys.argv[0]) + " FILE [[FILE] ... [FILE]]\n" \
+		"  Searches all FILE parameters for Amiga AGI game palettes\n" \
+		"  and prints out any found candidates as C-style arrays\n" \
+		"  with sequentially numbered names (" + arraynamePrefix + "1, " + arraynamePrefix + "2 etc).\n" \
+		"  Supports wildcards.")
 
-# Close file
-file.close()
+# Get the list of filenames (Works with wildcards too)
+filenameList = []
+for parameter in sys.argv[1:]:
+	filenameList.extend(glob.glob(parameter))
 
-# Remove duplicates from found palettes list
-uniqueFoundPalettes = set(foundPalettes)
-
-# Print out the found unique palettes
-if len(uniqueFoundPalettes) > 0:
-	for palette in uniqueFoundPalettes:
-		printPalette(palette, sys.argv[2])
+# Go through all the files and search for palettes
+totalPalettesCount = 0
+if len(filenameList) > 0:
+	negativeFiles = []
+	errorFiles = []
+	for filename in filenameList:
+		foundPalettes = searchForAmigaPalettes(filename)
+		if foundPalettes == None:
+			errorFiles.append(filename)
+		elif len(foundPalettes) == 0:
+			negativeFiles.append(filename)
+		else:
+			# Print out the found palettes
+			for palette in foundPalettes:
+				# Print palettes with sequentially numbered array names
+				totalPalettesCount = totalPalettesCount + 1
+				printPalette(palette, filename, arraynamePrefix + str(totalPalettesCount))
+				print "" # Print an extra newline to separate things
+	# Print comment about files we couldn't find any palettes in
+	if len(negativeFiles) > 0:
+		comments = []
+		comments.append("Couldn't find any palettes in the following files:")
+		comments.extend(negativeFiles)
+		printCommentLineList(comments)
+		print "" # Print an extra newline to separate things
+	# Print comment about errors handling files
+	if len(errorFiles) > 0:
+		comments = []
+		comments.append("Error handling the following files:")
+		comments.extend(errorFiles)
+		printCommentLineList(comments)
+		print "" # Print an extra newline to separate things
 else:
-	print "Didn't find any Amiga AGI game palettes in file " + sys.argv[1]
-	print "Heuristic isn't perfect though, so caveat emptor"
+	printCommentLineList(["No files found"])


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