[Scummvm-cvs-logs] SF.net SVN: scummvm: [28233] scummvm/trunk/engines/drascula/drascula.cpp
aquadran at users.sourceforge.net
aquadran at users.sourceforge.net
Fri Jul 27 09:10:46 CEST 2007
Revision: 28233
http://scummvm.svn.sourceforge.net/scummvm/?rev=28233&view=rev
Author: aquadran
Date: 2007-07-27 00:10:45 -0700 (Fri, 27 Jul 2007)
Log Message:
-----------
commented out some parts of code which still need to work, because it of non-english chars in it
Modified Paths:
--------------
scummvm/trunk/engines/drascula/drascula.cpp
Modified: scummvm/trunk/engines/drascula/drascula.cpp
===================================================================
--- scummvm/trunk/engines/drascula/drascula.cpp 2007-07-27 05:23:34 UTC (rev 28232)
+++ scummvm/trunk/engines/drascula/drascula.cpp 2007-07-27 07:10:45 UTC (rev 28233)
@@ -1710,7 +1710,7 @@
for (h = 0; h < longitud; h++) {
y_de_letra = Y_ABC;
-
+/*
if (dicho[h] == 'A')
x_de_letra = X_A;
else if (dicho[h] == 'B')
@@ -1901,7 +1901,7 @@
else if (dicho[h] == '\xEA')
x_de_letra = X_GN;
}
-
+*/
pos_texto[0] = x_de_letra;
pos_texto[1] = y_de_letra;
pos_texto[2] = x_pantalla;
@@ -3492,7 +3492,7 @@
VUELCA_PANTALLA(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
key = getscan();
if (key != 0) {
- if (key == 16)
+/* if (key == 16)
select2[v] = 'q';
else if (key == 17)
select2[v] = 'w';
@@ -3578,7 +3578,7 @@
select2[v] = '\0';
else
v--;
-
+*/
if (key == 0x0E)
v--;
else
@@ -4240,7 +4240,7 @@
canal_p(para_codificar);
longitud = strlen(frase1);
- for (h = 0; h < longitud; h++)
+/* for (h = 0; h < longitud; h++)
if (frase1[h] == '\xA7')
frase1[h] = ' ';
@@ -4258,7 +4258,7 @@
for (h = 0; h < longitud; h++)
if (frase4[h] == '\xA7')
frase4[h] = ' ';
-
+*/
lee_dibujos("car.alg");
descomprime_dibujo(dir_hare_fondo,1);
/* TODO
@@ -4443,7 +4443,7 @@
y_de_letra = Y_ABC_OPC_2;
y_de_signos = Y_SIGNOS_OPC_2;
}
-
+/*
if (dicho[h] == 'A')
x_de_letra = X_A_OPC;
else if (dicho[h] == '\xB5')
@@ -4597,7 +4597,7 @@
x_de_letra = X_N9_OPC;
else if (dicho[h] == '0')
x_de_letra = X_N0_OPC;
-
+*/
pos_texto[0] = x_de_letra;
pos_texto[1] = y_de_letra;
pos_texto[2] = x_pantalla;
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