[Scummvm-cvs-logs] SF.net SVN: scummvm: [27064] scummvm/trunk/engines/saga
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sun Jun 3 17:50:26 CEST 2007
Revision: 27064
http://scummvm.svn.sourceforge.net/scummvm/?rev=27064&view=rev
Author: thebluegr
Date: 2007-06-03 08:50:25 -0700 (Sun, 03 Jun 2007)
Log Message:
-----------
Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help
Modified Paths:
--------------
scummvm/trunk/engines/saga/scene.h
scummvm/trunk/engines/saga/sfuncs.cpp
Modified: scummvm/trunk/engines/saga/scene.h
===================================================================
--- scummvm/trunk/engines/saga/scene.h 2007-06-03 14:29:52 UTC (rev 27063)
+++ scummvm/trunk/engines/saga/scene.h 2007-06-03 15:50:25 UTC (rev 27064)
@@ -326,6 +326,8 @@
int getHeight() const {
if (_vm->_interface->getMode() == kPanelChapterSelection)
return _vm->getDisplayInfo().logicalHeight;
+ else if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 8)
+ return _vm->getDisplayInfo().logicalHeight;
else
return _vm->getDisplayInfo().sceneHeight;
}
Modified: scummvm/trunk/engines/saga/sfuncs.cpp
===================================================================
--- scummvm/trunk/engines/saga/sfuncs.cpp 2007-06-03 14:29:52 UTC (rev 27063)
+++ scummvm/trunk/engines/saga/sfuncs.cpp 2007-06-03 15:50:25 UTC (rev 27064)
@@ -148,7 +148,7 @@
OPCODE(sfSetActorFacing),
OPCODE(sfStartBgdAnim),
OPCODE(sfStopBgdAnim),
- OPCODE(sfNull),
+ OPCODE(sfLockUser),
OPCODE(sfPreDialog),
OPCODE(sfKillActorThreads),
OPCODE(sfFaceTowards),
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