[Scummvm-cvs-logs] SF.net SVN: scummvm: [27108] scummvm/trunk/engines/saga
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Jun 5 17:04:26 CEST 2007
Revision: 27108
http://scummvm.svn.sourceforge.net/scummvm/?rev=27108&view=rev
Author: thebluegr
Date: 2007-06-05 08:04:25 -0700 (Tue, 05 Jun 2007)
Log Message:
-----------
Check if a zone type is NULL for both ITE and IHNM, as it's done in the original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks
Modified Paths:
--------------
scummvm/trunk/engines/saga/script.cpp
scummvm/trunk/engines/saga/sfuncs.cpp
Modified: scummvm/trunk/engines/saga/script.cpp
===================================================================
--- scummvm/trunk/engines/saga/script.cpp 2007-06-05 13:19:47 UTC (rev 27107)
+++ scummvm/trunk/engines/saga/script.cpp 2007-06-05 15:04:25 UTC (rev 27108)
@@ -464,7 +464,9 @@
}
}
- if (objectType == kGameObjectHitZone) {
+ if (objectType == NULL)
+ return;
+ else if (objectType == kGameObjectHitZone) {
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
if ((hitZone->getFlags() & kHitZoneExit) == 0) {
@@ -485,21 +487,18 @@
if (scriptEntrypointNumber > 0) {
- // WORKAROUND: Fixes bug #1690045 "ITE: Item description missing / ScummVM crash"
- if (!(_vm->_scene->currentSceneNumber() == 278 && (_pendingObject[0] == 16419 || _pendingObject[1] == 16419) && _vm->getGameType() == GType_ITE)) {
- event.type = kEvTOneshot;
- event.code = kScriptEvent;
- event.op = kEventExecNonBlocking;
- event.time = 0;
- event.param = scriptModuleNumber;
- event.param2 = scriptEntrypointNumber;
- event.param3 = _pendingVerb; // Action
- event.param4 = _pendingObject[0]; // Object
- event.param5 = _pendingObject[1]; // With Object
- event.param6 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor
+ event.type = kEvTOneshot;
+ event.code = kScriptEvent;
+ event.op = kEventExecNonBlocking;
+ event.time = 0;
+ event.param = scriptModuleNumber;
+ event.param2 = scriptEntrypointNumber;
+ event.param3 = _pendingVerb; // Action
+ event.param4 = _pendingObject[0]; // Object
+ event.param5 = _pendingObject[1]; // With Object
+ event.param6 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor
- _vm->_events->queue(&event);
- }
+ _vm->_events->queue(&event);
} else {
_vm->getExcuseInfo(_pendingVerb, excuseText, excuseSampleResourceId);
@@ -620,7 +619,9 @@
hitZone = NULL;
- if (objectTypeId(_pendingObject[0]) == kGameObjectHitZone) {
+ if (objectTypeId(_pendingObject[0]) == NULL)
+ return;
+ else if (objectTypeId(_pendingObject[0]) == kGameObjectHitZone) {
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
} else {
if ((_pendingVerb == getVerbType(kVerbUse)) && (objectTypeId(_pendingObject[1]) == kGameObjectHitZone)) {
Modified: scummvm/trunk/engines/saga/sfuncs.cpp
===================================================================
--- scummvm/trunk/engines/saga/sfuncs.cpp 2007-06-05 13:19:47 UTC (rev 27107)
+++ scummvm/trunk/engines/saga/sfuncs.cpp 2007-06-05 15:04:25 UTC (rev 27108)
@@ -386,11 +386,13 @@
break;
case kGameObjectHitZone:
case kGameObjectStepZone:
- if (objectTypeId(objectId) == kGameObjectHitZone) {
+ if (objectTypeId(objectId) == NULL)
+ return;
+ else if (objectTypeId(objectId) == kGameObjectHitZone)
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId));
- } else {
+ else
hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId));
- }
+
scriptEntryPointNumber = hitZone->getScriptNumber();
moduleNumber = _vm->_scene->getScriptModuleNumber();
break;
@@ -729,20 +731,12 @@
int16 flag = thread->pop();
HitZone *hitZone;
- if (objectTypeId(objectId) == kGameObjectHitZone) {
- hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId));
- } else if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 1 &&
- _vm->_scene->currentSceneNumber() == 14) {
- // HACK: Don't disable the requested hitzone in room 14 in chapter 1 (Gorrister) of IHNM
- // Apparently, this is used in that room to disable the tear at the very end of the
- // corridor. This fixes the staircase in scenes 4 and 14
- // FIXME: Remove this hack
- warning("HACK: Prevent crash at staircase with Gorrister");
- // Do nothing
+ if (objectTypeId(objectId) == NULL)
return;
- } else {
+ else if (objectTypeId(objectId) == kGameObjectHitZone)
+ hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId));
+ else
hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId));
- }
if (flag) {
hitZone->setFlag(kHitZoneEnabled);
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