[Scummvm-cvs-logs] SF.net SVN: scummvm: [27466] scummvm/trunk/engines/lure/detection.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Jun 16 18:44:34 CEST 2007
Revision: 27466
http://scummvm.svn.sourceforge.net/scummvm/?rev=27466&view=rev
Author: fingolfin
Date: 2007-06-16 09:44:33 -0700 (Sat, 16 Jun 2007)
Log Message:
-----------
Simplified LURE detection code a little bit
Modified Paths:
--------------
scummvm/trunk/engines/lure/detection.cpp
Modified: scummvm/trunk/engines/lure/detection.cpp
===================================================================
--- scummvm/trunk/engines/lure/detection.cpp 2007-06-16 14:06:17 UTC (rev 27465)
+++ scummvm/trunk/engines/lure/detection.cpp 2007-06-16 16:44:33 UTC (rev 27466)
@@ -27,6 +27,7 @@
#include "base/plugins.h"
+#include "common/advancedDetector.h"
#include "common/endian.h"
#include "common/file.h"
#include "common/fs.h"
@@ -77,24 +78,11 @@
using namespace Lure;
GameList Engine_LURE_gameIDList() {
- GameList games;
- const PlainGameDescriptor *g = lure_list;
-
- while (g->gameid) {
- games.push_back(*g);
- g++;
- }
- return games;
+ return GameList(lure_list);
}
GameDescriptor Engine_LURE_findGameID(const char *gameid) {
- const PlainGameDescriptor *g = lure_list;
- while (g->gameid) {
- if (0 == scumm_stricmp(gameid, g->gameid))
- break;
- g++;
- }
- return GameDescriptor(g->gameid, g->description);
+ return Common::AdvancedDetector::findGameID(gameid, lure_list);
}
GameList Engine_LURE_detectGames(const FSList &fslist) {
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