[Scummvm-cvs-logs] SF.net SVN: scummvm: [27595] scummvm/trunk/engines/saga/input.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Thu Jun 21 21:55:22 CEST 2007
Revision: 27595
http://scummvm.svn.sourceforge.net/scummvm/?rev=27595&view=rev
Author: eriktorbjorn
Date: 2007-06-21 12:55:22 -0700 (Thu, 21 Jun 2007)
Log Message:
-----------
Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)
Modified Paths:
--------------
scummvm/trunk/engines/saga/input.cpp
Modified: scummvm/trunk/engines/saga/input.cpp
===================================================================
--- scummvm/trunk/engines/saga/input.cpp 2007-06-21 19:48:47 UTC (rev 27594)
+++ scummvm/trunk/engines/saga/input.cpp 2007-06-21 19:55:22 UTC (rev 27595)
@@ -45,7 +45,7 @@
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.flags == Common::KBD_CTRL) {
- if (event.kbd.keycode == 'd')
+ if (event.kbd.keycode == Common::KEYCODE_d)
_console->attach();
}
if (_interface->_textInput || _interface->_statusTextInput) {
@@ -54,64 +54,64 @@
}
switch (event.kbd.keycode) {
- case '#':
- case '`':
- case '~':
+ case Common::KEYCODE_HASH:
+ case Common::KEYCODE_BACKQUOTE:
+ case '~': // Has no KEYCODE constant
_console->attach();
break;
- case 'r':
+ case Common::KEYCODE_r:
_interface->draw();
break;
#if 0
- case 269:
- case 270:
- case 273:
- case 274:
- case 275:
- case 276:
+ case Common::KEYCODE_KP_MINUS:
+ case Common::KEYCODE_KP_PLUS:
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_LEFT:
if (_vm->_scene->getFlags() & kSceneFlagISO) {
- _vm->_isoMap->_viewDiff += (event.kbd.keycode == 270) - (event.kbd.keycode == 269);
- _vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 274) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 273));
- _vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == 275) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == 276));
+ _vm->_isoMap->_viewDiff += (event.kbd.keycode == Common::KEYCODE_KP_PLUS) - (event.kbd.keycode == Common::KEYCODE_KP_MINUS);
+ _vm->_isoMap->_viewScroll.y += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_DOWN) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_UP));
+ _vm->_isoMap->_viewScroll.x += (_vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_RIGHT) - _vm->_isoMap->_viewDiff * (event.kbd.keycode == Common::KEYCODE_LEFT));
}
break;
#endif
- case 282: // F1
+ case Common::KEYCODE_F1:
_render->toggleFlag(RF_SHOW_FPS);
_actor->_handleActionDiv = (_actor->_handleActionDiv == 15) ? 50 : 15;
break;
- case 283: // F2
+ case Common::KEYCODE_F2:
_render->toggleFlag(RF_PALETTE_TEST);
break;
- case 284: // F3
+ case Common::KEYCODE_F3:
_render->toggleFlag(RF_TEXT_TEST);
break;
- case 285: // F4
+ case Common::KEYCODE_F4:
_render->toggleFlag(RF_OBJECTMAP_TEST);
break;
- case 286: // F5
+ case Common::KEYCODE_F5:
if (_interface->getSaveReminderState() > 0)
_interface->setMode(kPanelOption);
break;
- case 287: // F6
+ case Common::KEYCODE_F6:
_render->toggleFlag(RF_ACTOR_PATH_TEST);
break;
- case 288: // F7
+ case Common::KEYCODE_F7:
//_actor->frameTest();
break;
- case 289: // F8
+ case Common::KEYCODE_F8:
break;
- case 290: // F9
+ case Common::KEYCODE_F9:
_interface->keyBoss();
break;
// Actual game keys
- case 32: // space
+ case Common::KEYCODE_SPACE:
_actor->abortSpeech();
break;
- case 19: // pause
- case 'z':
+ case Common::KEYCODE_PAUSE:
+ case Common::KEYCODE_z:
_render->toggleFlag(RF_RENDERPAUSE);
break;
default:
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