[Scummvm-cvs-logs] SF.net SVN: scummvm: [27774] scummvm/trunk/engines/agi
buddha_ at users.sourceforge.net
buddha_ at users.sourceforge.net
Fri Jun 29 17:58:49 CEST 2007
Revision: 27774
http://scummvm.svn.sourceforge.net/scummvm/?rev=27774&view=rev
Author: buddha_
Date: 2007-06-29 08:58:48 -0700 (Fri, 29 Jun 2007)
Log Message:
-----------
Set AGI monitor type variable (vMonitor/v26) according to render mode.
Modified Paths:
--------------
scummvm/trunk/engines/agi/agi.h
scummvm/trunk/engines/agi/cycle.cpp
Modified: scummvm/trunk/engines/agi/agi.h
===================================================================
--- scummvm/trunk/engines/agi/agi.h 2007-06-29 14:56:02 UTC (rev 27773)
+++ scummvm/trunk/engines/agi/agi.h 2007-06-29 15:58:48 UTC (rev 27774)
@@ -247,6 +247,18 @@
};
/**
+ * Different monitor types.
+ * Used with AGI variable 26 i.e. vMonitor.
+ */
+enum AgiMonitorType {
+ kAgiMonitorCga = 0,
+ // kAgiMonitorTandy = 1, // Not sure about this
+ kAgiMonitorHercules = 2,
+ kAgiMonitorEga = 3,
+ // kAgiMonitorVga = 4 // Not sure about this
+};
+
+/**
* AGI flags
*/
enum {
Modified: scummvm/trunk/engines/agi/cycle.cpp
===================================================================
--- scummvm/trunk/engines/agi/cycle.cpp 2007-06-29 14:56:02 UTC (rev 27773)
+++ scummvm/trunk/engines/agi/cycle.cpp 2007-06-29 15:58:48 UTC (rev 27774)
@@ -367,7 +367,26 @@
setvar(vComputer, 0); /* IBM PC (4 = Atari ST) */
setvar(vSoundgen, 1); /* IBM PC SOUND */
- setvar(vMonitor, 0x3); /* EGA monitor */
+
+ // Set monitor type (v26 i.e. vMonitor)
+ switch (_renderMode) {
+ case Common::kRenderCGA:
+ setvar(vMonitor, kAgiMonitorCga);
+ break;
+ case Common::kRenderHercG:
+ case Common::kRenderHercA:
+ setvar(vMonitor, kAgiMonitorHercules);
+ break;
+ // Don't know if Amiga AGI games use a different value than kAgiMonitorEga
+ // for vMonitor so I just use kAgiMonitorEga for them (As was done before too).
+ case Common::kRenderAmiga:
+ case Common::kRenderDefault:
+ case Common::kRenderEGA:
+ default:
+ setvar(vMonitor, kAgiMonitorEga);
+ break;
+ }
+
setvar(vMaxInputChars, 38);
_game.inputMode = INPUT_NONE;
_game.inputEnabled = 0;
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