[Scummvm-cvs-logs] SF.net SVN: scummvm: [27784] scummvm/trunk/engines/scumm/input.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Jun 30 14:01:28 CEST 2007
Revision: 27784
http://scummvm.svn.sourceforge.net/scummvm/?rev=27784&view=rev
Author: fingolfin
Date: 2007-06-30 05:01:27 -0700 (Sat, 30 Jun 2007)
Log Message:
-----------
Removed/clarified various FIXME comments
Modified Paths:
--------------
scummvm/trunk/engines/scumm/input.cpp
Modified: scummvm/trunk/engines/scumm/input.cpp
===================================================================
--- scummvm/trunk/engines/scumm/input.cpp 2007-06-30 11:57:50 UTC (rev 27783)
+++ scummvm/trunk/engines/scumm/input.cpp 2007-06-30 12:01:27 UTC (rev 27784)
@@ -114,19 +114,14 @@
VAR(VAR_KEY_STATE) = keyState;
}
- // FIXME: There is a discrepancy between EVENT_KEYDOWN and EVENT_KEYUP here:
- // For EVENT_KEYDOWN, we use _keyPressed.keycode, which has potentially been
- // modified, while for EVENT_KEYUP we use the unfiltered event.kbd.keycode.
- // This could lead problems (like a key becoming 'stuck').
-
- // FIXME #2: We are mixing ascii and keycode values here. We probably should
- // be using keycodes, but at least INSANE checks for "Shift-V" by looking for
- // the 'V' key being pressed. It would be easy to solve that by also storing the
- // the modifier flags. However, since getKeyState() is also called by scripts,
- // we have to be very careful with semantic changes.
- // Nevertheless, it's bad to rely on "ascii" holdoing keycode values for special
- // keys (like the function keys), so this should be fixed.
-
+ // FIXME: We are using ASCII values to index the _keyDownMap here,
+ // yet later one code which checks _keyDownMap will use KEYCODEs
+ // to do so. That is, we are mixing ascii and keycode values here,
+ // which is bad. We probably should be only using keycodes, but at
+ // least INSANE checks for "Shift-V" by looking for the 'V' key
+ // being pressed. It would be easy to solve that by also storing
+ // the modifier flags. However, since getKeyState() is also called
+ // by scripts, we have to be careful with semantic changes.
if (_keyPressed.ascii >= 512)
debugC(DEBUG_GENERAL, "_keyPressed > 512 (%d)", _keyPressed.ascii);
else
@@ -134,11 +129,9 @@
break;
case Common::EVENT_KEYUP:
- // FIXME: for some reason Common::KBD_ALT is set sometimes
- // possible to a bug in sdl-common.cpp
- if (event.kbd.ascii >= 512)
+ if (event.kbd.ascii >= 512) {
debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
- else {
+ } else {
_keyDownMap[event.kbd.ascii] = false;
// Due to some weird bug with capslock key pressed
@@ -148,6 +141,8 @@
// both upper and lower letters are unpressed on keyup event
//
// Fixes bug #1709430: "FT: CAPSLOCK + V enables cheating for all fights"
+ //
+ // Fingolfin remarks: This wouldn't be a problem if we used keycodes.
_keyDownMap[toupper(event.kbd.ascii)] = false;
}
break;
@@ -473,12 +468,6 @@
if (_game.id == GID_CMI)
mainmenuKeyEnabled = true;
-/*
- FIXME: We also used to force-enable F5 in Sam&Max and HE >= 72 games -- why?
- if ((_game.version <= 3) || (_game.id == GID_SAMNMAX) || (_game.id == GID_CMI) || (_game.heversion >= 72))
- mainmenuKeyEnabled = true;
-*/
-
if (mainmenuKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == 0)) {
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0);
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